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  1. #1
    Player
    Launched's Avatar
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    Aug 2013
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    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Februs View Post
    confused babbling
    No, you don't know how tank stances work. It doesn't matter that I compared Rampart to Defiance, it provides the same amount of mitigation as Shield Oath. Shield Oath is a 2520%reduction in damage, which equals a 25% increase in eHP, which equals the eHP WAR gains from Defiance.

    More HP per heal is completely irrelevant, because WAR is recovering a lower percentage of its eHP on every heal compared to a PLD. A 2k Cure on a 16k PLD is 12.5% of the PLD's HP. A 2k Cure on a 20k WAR gets buffed to 2.4k, which is only 12%. That's a lower heal for the WAR. A 4k Lustrate on that PLD is 25% of its HP, on WAR it doesn't get buffed so it's 4k out of 20k: 20%. That's a pretty significant difference in healing. The number you see on the screen doesn't matter, the only thing that matters is eHP after all your defensive buffs, and it's a fact that WAR receives less healing compared to their eHP than PLD does.
    (0)
    Last edited by Launched; 12-11-2015 at 09:42 AM.

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Launched View Post
    No, you don't know how tank stances work. It doesn't matter that I compared Rampart to Defiance, it provides the same amount of mitigation as Shield Oath. Shield Oath is a 25% reduction in damage, which equals a 25% increase in eHP, which equals the eHP WAR gains from Defiance.
    Um....isn't Shield Oath a 20% reduction in damage, not 25%.

    Reduces damage received by 20% and increases enmity,
    while lowering damage dealt by 20%.
    Increases accuracy by 5%.
    Cannot be used with Sword Oath.
    Effect ends upon reuse.
    Your math that followed may need adjustment.
    (0)

  3. #3
    Player
    Giantbane's Avatar
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    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Februs View Post
    IComparing stances (using your example), SwO provides 20% increase in eHp, resulting in an additional 3200 Hp on a 16k tank. Even if we’re assuming that the War has the same starting Hp (impossible unless under-geared, but whatever), Defiance (at 25%) provides 4000 eHp. This is not immediate, but is easily fixed by one cure II, especially with a 20% in healing. I’m assuming this discrepancy is why you chose to ignore ShO and compare Rampart, but we weren’t comparing def CD’s. We were comparing stances. If you have to bring in CD’s to compensate for a discrepancy, than that should have given you a hint right there that War’s Stance Dance is beneficial.
    No, he was right.

    effective health
    You're a WAR, you have 16k base HP, turn on Defiance and the healer tops you off. Defiance gives you 25% more HP so you now have 16k x 1.25 = 20k HP. You get hit with a 20k attack, and you just barely die. 20k eHP, right? Ok, I know you've got that (you even said so above).

    You're a PLD, you've got 16k HP and ShO on. You get hit by an attack for 20k. That 20k gets reduced by ShO, so 20k x 0.8 = 16k. So you just barely die. It's exactly the same as the warrior above. You die after exactly 20k worth of incoming damage (before it's reduced by ShO). That's what eHP is, how much damage you take before you die. The tricky thing about mitigation when calculating eHP is that it works in reverse. Here's the formula from above:

    eHP x mitigation = base HP

    but we want to know how to calculate eHP from base HP, so we convert it to:

    eHP = base HP / mitigation

    or

    eHP = base HP x 1/mitigation

    so from 16k base HP, to get the eHP you either divide that 16k by the 0.8 (shield oath mitigation) or you multiply it by the inverse of the mitigation. In this case 1/0.8 is 1.25. Which means that 20% mitigation results in a 25% increase in eHP.

    effective healing

    basically this:

    Quote Originally Posted by Judge_Xero View Post
    Sorry Februs that isnt how it works

    Pld - 1000 damage hit - 800 damage taken - 800 heal required
    War - 1000 damage taken - healed by 960 (800×1.20)

    War is 40 HP less than the PLD given equal standings.
    If you receive, as a PLD with ShO up, a 1000 hp hit, you only actually take 800 hp of damage. And thus, you only need 800 hp of heals to recover completely from that original 1000 hp hit. So while the healer is actually healing you for 800 hp. You are effectively recovering from 1000 hp damage taken.

    The math basically ends up the same.

    effective healing coefficient = 1.0 / mitigation

    So for ShO, again it's 1.0 / 0.8 = 1.25. Thus ShO provides a 25% boost to effective healing.
    (2)

  4. #4
    Player
    Launched's Avatar
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    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Um....isn't Shield Oath a 20% reduction in damage, not 25%.
    Your math that followed may need adjustment.
    20% damage reduction = 25% increased HP.
    (1)

  5. #5
    Player
    Ironos's Avatar
    Join Date
    Oct 2015
    Posts
    78
    Character
    Arsain Sacris
    World
    Diabolos
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Launched View Post
    No, you don't know how tank stances work. It doesn't matter that I compared Rampart to Defiance, it provides the same amount of mitigation as Shield Oath. Shield Oath is a 25% reduction in damage, which equals a 25% increase in eHP, which equals the eHP WAR gains from Defiance.
    You explicitly say Shield Oath is a 25% reduction in damage which equals a 25% increase in eHP, which is not true. I'm not sure if this was just a typo or what.
    (1)

  6. #6
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ironos View Post
    You explicitly say Shield Oath is a 25% reduction in damage which equals a 25% increase in eHP, which is not true. I'm not sure if this was just a typo or what.
    Oops. Should be 20% for Shield Oath.
    (0)

  7. #7
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Launched View Post
    20% damage reduction = 25% increased HP.
    I understand your point, it depends on which end of the calculation you are looking at it from.

    However, I was specifically replying to this
    Shield Oath is a 25% reduction in damage
    I get your point about the impact of a 20% reduction of incoming damage. I see your reply a few posts after my original with a correction, that's all I was after.

    I have to admit however that on first glance when I saw Shield oath as a 25% reduction in damage equaling a 25% increase in eHP, I hadn't done the math, I was simply reacting to the %.
    (0)

  8. #8
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Launched View Post
    No, you don't know how tank stances work. It doesn't matter that I compared Rampart to Defiance, it provides the same amount of mitigation as Shield Oath. Shield Oath is a 2520%reduction in damage, which equals a 25% increase in eHP, which equals the eHP WAR gains from Defiance.
    And now your original comment makes much more sense.

    I will have to concede that I misunderstood your original post and was incorrect. When you said that it was a "20% reduced dmg from rampart," I mistakenly assumed you had all your numbers wrong. Worse yet, when I worked out the mitigation for ShO I made the mistake of applying ShO's mitigation directly to the Pld health pool instead of incoming dmg. This was extra stupid of me, since I myself said I was distinguishing between mitigated dmg and Hp gained. This was my mistake. You are correct.

    Quote Originally Posted by Launched View Post
    More HP per heal is completely irrelevant
    I already agreed with you in my previous post that War's receive less Hp per heal, despite healing at a faster rate. I did not argue against the fact that Pld's receive greater returns from heals in regards to their eHp (though I admit that I was undervaluing that amount). However, I still don't think that means that the amount of Hp restored is in any way irrelevant. To a healer, it's anything but irrelevant. Pld's passive Oath mitigation still provides an advantage so far as they are actually mitigating dmg, but (and I may be wrong on this so feel free to correct me) shouldn't War's be receiving their healing bonus regardless of continued mitigation (say downtime during cast bars, jumps, or Cooldown phases etc). Not to mention the fact that War's self-healing should more than compensate for any advantage ShO gives to effective healing of eHp ... or am I incorrect on that one as well?
    (1)

  9. #9
    Player
    VanilleFang's Avatar
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    Sep 2014
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    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Februs View Post
    Healing WAR vs PLD

    There was actually a thread in the Healer Forum before Heavensward hit where everyone was discussing which of the two tank classes they like to heal more. Most people said PLD because of the impact healing seems to have on their HP bar vs. a WAR's. No body really said they disliked healing WARs but that the larger HP pool made is appear that they needed to be healed more often.
    (1)

  10. #10
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by VanilleFang View Post
    There was actually a thread in the Healer Forum before Heavensward hit where everyone was discussing which of the two tank classes they like to heal more. Most people said PLD because of the impact healing seems to have on their HP bar vs. a WAR's. No body really said they disliked healing WARs but that the larger HP pool made is appear that they needed to be healed more often.
    I only recently started healing. I agree with this, but I'm actually a little torn on it. In a lot of ways, Pld's seem much easier to heal, but after a Tank buster or during a quite spell in a boss fight watching a War's Hp bar get a sudden jump is ... relaxing, I guess. I feel less panicked about their Hp bar because it shoots back up quickly. I also find I have to heal them less than Pld's because, despite their higher Hp bar, they self-heal so efficiently that I'm not always needed.

    I guess the difference is that Pld's feel like they need a constant, but very steady, rate of healing. Whereas Wars need a bunch of healing ... and then you can take a break whenever they use Equilibrium or you see Bloodbath in their hotbar.
    (0)

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