Quote Originally Posted by Februs View Post
Dragoon wasn't really broken
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They could hang on DPS for the most part, but frequently turning bosses really screwed them before their positionals got changed to not break combos upon failure. The bigger issue with them was magic defense in Final Coil. For the first few weeks depending on your drops they'd get smashed by unavoidable magic damage like megaflare much harder than the other jobs. Not much changed from 2.55->3.0 for dragoon because it all got fixed back in 2.4. Actually, Dragoon got a ton of tiny adjustments over the life of 2.0 - jump animation and cooldown used to be much, much longer.