Quote Originally Posted by Raxiaz View Post
I mean, really, SE? You give us a wonderful spell (well...as wonderful as it could be, anyway) but then limit its use by letting it be interrupted. And the 3 second cast time? You'd think for over two thousand MP, it would cast faster than that, or at least not get interrupted...
Clemency is interruptable because it is a spell and that is not the real problem. It actually takes a fair bit of damage to interrupt a Paladin's spells, but the current "Str over Vit + fight in DpS stance" meta makes it far easier for monsters to interrupt casts. It takes more than 1.5 times the damage to interrupt a Vit paladin in Shield Oath than it does to interrupt a Str tank in Sword Oath if they are the same ilevel.

4000 damage taken within 3 seconds is more common than 6500 taken within 3 seconds.

And I never understood why Sword/Shield Oath resets combo progression. I feel as though that would help boost PLD's overall DPS/raid performance in end-game, if we were able to switch between stances. Perhaps not so freely.
Because in phase non-swap stance dancing was never intended to be a part of the tank skill suite. Tanks are intended to be in tank stance while tanking and in dps stance while not tanking.

Pretty much every fight where a tank needs to change stances to help with a dps check has a 3 or more second phase transition where combos would drop of anyways so changing stance is free.

The ease of Defiance/Deliverance stance swapping is the irregularity not the intended norm.