Quote Originally Posted by Launched View Post
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Yeah all of this is good and true, but that wasn't the point at all. We were strictly talking about the very moment when you switch stances. What you're talking about is just the choices you do during the whole fight when you choose to be either in Defiance or Deliverance every time you switch. That's what WAR is all about : constantly choosing between an offensive or a defensive option, and that's a whole other discussion.
I'm not really trying to say that WAR is OP, because I don't think it is. It's just the best designed job in the game and it works wonderfully. I also don't want Grit/Oaths to be off GCD; what I want is them to no longer interrupt combos and eventually SwO only being oGCD. I fully know and understand why WAR's stances are oGCD and work like they work compared to the other stances, but nobody can find a true and accurate justification of why the hell Grit/Oaths are breaking combos, while costing time and resource. Time and resource should be enough of a downside.