Quote Originally Posted by Launched View Post
No, you don't know how tank stances work. It doesn't matter that I compared Rampart to Defiance, it provides the same amount of mitigation as Shield Oath. Shield Oath is a 2520%reduction in damage, which equals a 25% increase in eHP, which equals the eHP WAR gains from Defiance.
And now your original comment makes much more sense.

I will have to concede that I misunderstood your original post and was incorrect. When you said that it was a "20% reduced dmg from rampart," I mistakenly assumed you had all your numbers wrong. Worse yet, when I worked out the mitigation for ShO I made the mistake of applying ShO's mitigation directly to the Pld health pool instead of incoming dmg. This was extra stupid of me, since I myself said I was distinguishing between mitigated dmg and Hp gained. This was my mistake. You are correct.

Quote Originally Posted by Launched View Post
More HP per heal is completely irrelevant
I already agreed with you in my previous post that War's receive less Hp per heal, despite healing at a faster rate. I did not argue against the fact that Pld's receive greater returns from heals in regards to their eHp (though I admit that I was undervaluing that amount). However, I still don't think that means that the amount of Hp restored is in any way irrelevant. To a healer, it's anything but irrelevant. Pld's passive Oath mitigation still provides an advantage so far as they are actually mitigating dmg, but (and I may be wrong on this so feel free to correct me) shouldn't War's be receiving their healing bonus regardless of continued mitigation (say downtime during cast bars, jumps, or Cooldown phases etc). Not to mention the fact that War's self-healing should more than compensate for any advantage ShO gives to effective healing of eHp ... or am I incorrect on that one as well?