Unless they get rid of all the remaining instant death mechanics, people will just leave after the first or second wipe. And as mentioned above, people will just drop instantly on some Turns.


Unless they get rid of all the remaining instant death mechanics, people will just leave after the first or second wipe. And as mentioned above, people will just drop instantly on some Turns.


This happens even in party finder groups...so while it would be annoying it wouldn't be any different.


Reducing the difficulty of a lot of those Coil fight mechanics down to non-Savage Alexander difficulty would do more good than bad.





Those fights aren't anywhere close to as difficult as Alexander Savage, though... If you run them unsynced, the difficulty level is probably somewhere between Gordias and Midas Normal. You can flat-out ignore or cheese most of the mechanics.


How would that work in the context of a roulette?





You didn't say anything about the context of a roulette in your post. You just asked for yet another nerf to content that's already been nerfed several times from its original implementation. I don't think the raid roulette is a good idea, honestly.
Well, considering the thread title provides the context of a roulette, I'd say it shouldn't be needed to be mentioned in every post ^^; Especially posts quoting posts referring to DF groups dropping out due to wipes.
But I agree somewhat. A raid roulette wouldn't really be the best of ideas. Yes, mechanics are a lot easier with echo (plus automatic max ilvl for level 50, since you most likely get synched down), but unless you've done them...
Actually, if the requirement for said roulette would be to have completed the involved turns, it'd be a bit better. Of course, you'd still get those who've only been carried or completed them Unsynched, so... Meh, I guess I just don't really see why it'd be needed. It's already been made easier to get groups for it because people want the mats for the replicas -- for first and second coil, at least. Final coil might get added next ilvl upgrade patch. (Though a fair point is that said incentive didn't exist at the time of this thread's creation.)
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