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  1. #1
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Unless they get rid of all the remaining instant death mechanics, people will just leave after the first or second wipe. And as mentioned above, people will just drop instantly on some Turns.
    (0)

  2. #2
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    Unless they get rid of all the remaining instant death mechanics, people will just leave after the first or second wipe. And as mentioned above, people will just drop instantly on some Turns.
    This happens even in party finder groups...so while it would be annoying it wouldn't be any different.
    (1)

  3. #3
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    Unless they get rid of all the remaining instant death mechanics, people will just leave after the first or second wipe. And as mentioned above, people will just drop instantly on some Turns.
    Reducing the difficulty of a lot of those Coil fight mechanics down to non-Savage Alexander difficulty would do more good than bad.
    (0)

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zohar_Lahar View Post
    Reducing the difficulty of a lot of those Coil fight mechanics down to non-Savage Alexander difficulty would do more good than bad.
    Those fights aren't anywhere close to as difficult as Alexander Savage, though... If you run them unsynced, the difficulty level is probably somewhere between Gordias and Midas Normal. You can flat-out ignore or cheese most of the mechanics.
    (0)

  5. #5
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ashkendor View Post
    Those fights aren't anywhere close to as difficult as Alexander Savage, though... If you run them unsynced, the difficulty level is probably somewhere between Gordias and Midas Normal. You can flat-out ignore or cheese most of the mechanics.
    How would that work in the context of a roulette?
    (1)

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zohar_Lahar View Post
    How would that work in the context of a roulette?
    You didn't say anything about the context of a roulette in your post. You just asked for yet another nerf to content that's already been nerfed several times from its original implementation. I don't think the raid roulette is a good idea, honestly.
    (0)

  7. #7
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ashkendor View Post
    You didn't say anything about the context of a roulette in your post. You just asked for yet another nerf to content that's already been nerfed several times from its original implementation. I don't think the raid roulette is a good idea, honestly.
    Well, considering the thread title provides the context of a roulette, I'd say it shouldn't be needed to be mentioned in every post ^^; Especially posts quoting posts referring to DF groups dropping out due to wipes.

    But I agree somewhat. A raid roulette wouldn't really be the best of ideas. Yes, mechanics are a lot easier with echo (plus automatic max ilvl for level 50, since you most likely get synched down), but unless you've done them...
    Actually, if the requirement for said roulette would be to have completed the involved turns, it'd be a bit better. Of course, you'd still get those who've only been carried or completed them Unsynched, so... Meh, I guess I just don't really see why it'd be needed. It's already been made easier to get groups for it because people want the mats for the replicas -- for first and second coil, at least. Final coil might get added next ilvl upgrade patch. (Though a fair point is that said incentive didn't exist at the time of this thread's creation.)
    (0)

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