Quick questions, is it possible to purchase the game and just burn through the story solo in the free month? Are the quests simple to follow like FFXIV with the quest markers being special for MSQ or will I have to look up which quests to follow?
Quick questions, is it possible to purchase the game and just burn through the story solo in the free month? Are the quests simple to follow like FFXIV with the quest markers being special for MSQ or will I have to look up which quests to follow?
Maybe for 1.0, yeah, SoA borrowed from that, but they instituted things in that game before 2.0 launched, such as the use of item levels, a version of FATEs called Reives and home point teleports within areas or zones (aethernet).
Rhapsodies of Vana'diel pretty much makes your main character more important than anyone else now. Shame that it took this long for you to truly take center-stage.
I doubt you'll be able to finish the story in a month. Maybe 2-3 because of the items for certain quests you'll either need to save up to buy from the Auction House (which can be a sizable amount of gil) for proceeding through the quest line or periods of time where you're forced to wait until JP midnight time for certain events to continue/reset. Not to mention the grind you'll need to have when you you want actually solo the bosses yourself (item level gear is pretty much necessitated to alleviate the sub-par AI some of the Alter Egos have).
The quests are not marked with an arrow or indicator. The quest description in the menu is all that you have to go by. The NPC either gives vague hints or leaves you to figure it out, which was appropriate back then for this type of game since it was one of the first of its kind. Nowadays, people just look up info on anything XI-related on BG Wiki, FFXI Encyclopaedia Wiki or the FFXI AH Wiki.
Last edited by JonLuso; 12-08-2015 at 09:28 PM.
Hmmm I'd love to just experience the story myself - even if via youtube/twitch.
If you can get past the fact that the graphics are a bit dated, even after all these years FFXI is still a gem.
I started at NA launch and played for over 7 years, stopped MMOs for a bit, then started FFXIV when it came along. Last year I re-opened my FFXI account during one of the "Return Home" campaigns, and despite my worries that it may ruin the games memory... It's really good. Sure the population has dwindled, but with QoL adjustments, level cap increases, and alter egos... You can accomplish a lot more solo than you could back in the early days. I've played it for a month or so here and there over the last year, and it certainly has it's strengths over FFXIV, story being one of them.
In summary, both games are worthy of your time, though sadly FFXIV is becoming less so with each passing patch of Heavensward. I hope they make some real changes soon, or I suspect that a lot of players whose origins lie with FFXI, may be making a return to it.
Last edited by Calypsx; 12-08-2015 at 10:41 PM.
The story lines in FFXI changed focus from expansion to expansion, introducing new characters (usually a plucky young female protaganist) and situations each time.
COP was a brilliant expansion. The difficulty of the MS quests was high (before it was nerfed), the sense of accomplishment for finishing was amazing, the scope of additional content vast. You could experience the story line on you tube, but it wouldn't be the same. This is an expansion that you needed a static group to complete.
I hope that SE has another such triumph waiting for us in a future FFXIV expansion.
Last edited by Waeksyn; 12-08-2015 at 10:58 PM.
Everyone always talks about how great CoP's story was, but to be honest, I have NO IDEA what the story was because everyone was always telling me to rush through cutscenes/follow the wiki and ignore the game. And there is no inn to go watch them later. The stories I've gone back and solo'd with trusts at my own pace (Aht Urghan, Wings of the Goddess, and Seekers of Adoulin) have all been very good, though. I'm tempted to make a new character to replay Zilart and CoP and actually pay attention to what's going on this time.
Note: For the purposes of a XIV player I use the term "void" although XI didn't use that naming convention until much later on, when SE clarified that the Void as the medium between all their worlds where monsters of darkness live. The terminology is standard now, but in much of XI it was just called "the Emptiness." I believe the terms in Japanese were consistent.
Base FFXI Game - Levels 1-60. You start doing work for your individual nation. Eventually, you are selected for a mission that sends you to Jeuno (the biggest city, but you cannot be a citizen of it) where you rescue your nation's ambassador. You are invited to meet the Archduke, who asks you to collect something called Magicite from the beastman nations. You get the stuff for him, then you are asked to restore the seals that hold the Shadow Lord at bay. Unfortunately, the seals are partially broken, and you're sent to defeat the Shadow Lord (who is greatly weakened from being sealed for so long.) After that, you're invited to Norg by Lion, which sets off the events of Rise of the Zilart.
Rise of the Zilart - Level 75. You must investigate disturbances to the mother crystal and stop the Archduke and his brother from opening the Gates of Paradise, which will bring about the end of the world. (One HM battle at 99.)
Base Game 60-75 - You return to your home nation to deal with an internal crisis.
Dynamis 65-75 (now 99) - Although you defeated the Shadow Lord in this dimension/timeline, his full form is still wreaking havoc in an alternate dimension, and you must defeat the beastman tribes and voidsent subordinates in Dynamis to defeat Dynamis Lord once and for all.
Chains of Promathia originally 30-75, now all 75+: You travel to Tavnazia, where you meet Prishe, an accidental immortal, and travel with her and other companions to try to stop the God of Twilight Promathia from letting the Void take over the world.
Limbus - 75 (normal) -99 (HM battles): In these pocket dimensions where the Void has eaten the world, Ultima and Omega Weapon are making things worse and you must defeat them.
Treasures of Aht Urghan - 75+: You travel to the Near East, where the Empress has opened her borders to mercenaries from all lands in an effort to keep back the beastman hordes. You join forces with the Empress to stop her brother, the Grand Vizier, from summoning Alexander and ending the world.
Wings of the Goddess - 75+: You are selected by the dawn Goddess Altanta's servent, Cait Sith, to travel back in time and prevent the Dynamis dimension from becoming this dimension. You discover that due to your actions, the timeline you existed in until now has been safe, but actors from the timeline that was averted (the Dynamis timeline) want to stop you and bring their own timeline back. You also become a soldier for your nation-state during the Crystal War, and lend your hand to what becomes decisive battles.
Mini expansions - 75+: Fanfiction. The moogle one and the Shantotto ones at least have the benefit of being funny.
Abyssea -75-99: In yet another alternate timeline, one in which you failed to defeat Promathia in CoP, the Apocalypse happened and the world is overrun with Voidsent. You travel to this dimension, become much stronger, and finally defeat Shinryu (what emerged when Promathia consumed Phoenix) once and for all.
Seekers of Adoulin - 99: You travel to the Far West, the continent of Ulbulka, where the World Tree Yggdrasil is dying and the forest itself is trying to keep the pioneers who want to expand the city of Adoulin's borders. Adoulin introduced iLvl gear to XI, as well as XIV conventions like hamlets and aetherytes (waypoints.)
Last edited by Catwho; 12-08-2015 at 11:24 PM.
Vanilla: Racist Hyur kills Galka and his Hyur lover/friend and this makes the Galka full of rage. Angry + Odin he becomes the Shadow Lord. Starts a war allied with the beastmen, loses, 20 years later you come in. Uncover info, find out Shadow Lord is coming back, kill him, Galka finds clarity and is redeemed thanks to the ghost of Hyur lover/friend.
Rise of the Zilart: Find out the leaders of Jeuno are actually part of the long dead civilization, the Zilart. They want to meltdown the crystal killing everyone so they can go to the land of gods.
Chains of Promathia: Literally the Apocolypse happens. Kill the creature that is the antithesis to Altana (the godess).
I haven't done Aht'Urgan or Adoulin.
Wings of the Godess: Turns out that you are part of a fake timeline created by Altana cause she was sad. In the real timeline, Vana'diel loses to the Shadow Lord & beastman tribes in the Crystal War (see above). Atomos is trying to rectify it by eating you timeline, and some demon lady named Lilith is working against you.
It's that I recently played a lot and started with a new character, but I can't summarize everything perfectly.
Game starts with a simple story with you being the adventurer that just arrived at your starting city. You get shown around by the guard and they ask you for help, you give them help. It starts with lighthearted quests that suddenly grow dark with the mission of stopping the shadow lord of reviving. He revives and you battle him. After the fight you find out who he is and comes back to his senses. A noble from the city of jueno planned it all and needed the crystals that the shadow lord was protecting and a small fight occurs with the shadow lord sacrificing itself to save you and your companions.
Have to remember the rest in order, lol. Considering I also did Adoulin at same time to use Trust: Ego's.
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