Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 80
  1. #61
    Figured I would chime in. Here's the way I see how things went.

    Old Team: Hey, lets give them limited anima, so they will use gil sinks like choco's and air ships.
    Game: Hi, I suck because I was released without most of my content, including choco's and air ships!
    Old Team: We need to fix this! Lower anima costs!
    Yoshi-P: You guys are derps. -.-
    Old Team: Awe. Nobody loves me. T_T
    Game: I still suck.
    Toshi-P: Don't worry, Game. I got your back... Lets see what our peeps out there say... Hey players~!

    Okay, so maybe I'm a little sleep dep right now. But that's the mental image I got. The point is that the teleporting was balanced with other modes of transportation in mind. For the casual player - which SE still wants to include in the game - the low cost teleporting is important. For the hardcore player, teleporting should be a game of managing your anima because you are constantly needing to use it.

    What we know is that Chocbos and Airships will be included, eventually. This will reduce the need for Anima. As it is balanced right now, I suspect that it would be a problem because then there would less incentive to use alternate means. I suspect that the higher anima cost will be re-introduced, and we will keep our "preferred" destinations.

    Now we will have to manage our anima even better, or risk having to use Choco's and Airships. This is a good thing.

    I personally would like to see an implementation of teleport spells. We can reasonably assume we will see White Mage at some point, either as a new class (probably) or a replacement for what we have. But instead of giving White Mages the ability to do what we can already do, I would suggest we give them the ability to EXPAND on what we have.

    This makes sense especially if White Mage ends up being an advanced job. If that were the case, maybe they can allow White Mages to gain an ability at some point that adds Aether Gates to their teleport list, and/or allow White Mage to do a group-return.

    I personally believe that death should cost 1 anima (but not prevent you from returning if you are at 0 anima). This will not entirely eliminate death warping, but I personally believe that there should at least a minimal impact from death - which there currently is not.

    Again, this will not affect casual players as much, as they are not traveling as much. But it will affect hardcore players. And, again my opinion, if you are hardcore, then you should be endeavoring to avoid death anyhow.

    I would like to see chocobos implemented in two ways as gil sinks. One, transport for gil at a higher rate that works like teleporting in that it is "instant" between cities. That is, if I rent a "Chocobo Carriage" at a city, I get a little cutscene of me leaving City A and arriving at City B. Obviously, cost would have to be carefully balanced. This gives me a way to deal with the fact that I am low on Anima, gives me the ability to travel long distances quickly, but does not give me the ability to just go anywhere - that is, after all, why you want to manage your anima.

    I would like to also see the ability to rent chocobos, as seen in 11. I rent a chocobo, I ride it wherever I want until I get off it. Like in 11, this provides a faster means of transport than walking or running. This also means that if I do not manage my anima well, I am stuck being slower, but I am not SOL in terms of getting places.

    Airships are similar, and in the past have been used how I suggest Chocobo Carriages might work. However, I have suggested Chocobo Carriages instead. Why? Because of Companies. Unfortunately we do not know much about them, but it has been indicated that there might be company airships. I will go out on a limb and assume that these will be company-specific things that, in addition to whatever SE adds, will allow us transport similar to chocobo carriages, but without the per-use gil sink. I would even go so far as to envision that the "Fee" for such ships is a group of crafters in a given company that must maintain the airship.

    Talk about killing to birds with one stone! "Free" airship travel for company members, and more stuff for crafters to do!

    Anyhow, as I said all of this would require balancing with the current system, and is an addition to the system. There is no need to completely remove telporting - just a need to tweak it once other features that should have been in place are in fact in place.

    2cents.
    (0)
    Last edited by origamikitsune; 03-14-2011 at 11:27 AM. Reason: Edited for clarity.

  2. #62
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    A good way to practice this yourselves is to just not teleport. I have gone a long time without teleporting, I should be back to 78 anima by now. Running everywhere is more adventurous.
    (0)

  3. #63
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Seif View Post
    I really really hate teleporting.
    People cry about the lack of airships and chocobos but with this immersion breaking teleporting system who the hell would use them anyway?

    I mean I never see anyone on the damn ferry.
    Really, you hate teleporting? Do you hate walking too? Do you wish you were a bacterium that couldn't move at all?
    (0)

  4. #64
    Player
    babycakin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Baby Cakin
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Well just cause FFXI had the WHM teleportation doesn't mean we can't have it here. >.<
    (0)

  5. #65
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Seif View Post
    I really really hate teleporting.
    People cry about the lack of airships and chocobos but with this immersion breaking teleporting system who the hell would use them anyway?

    I mean I never see anyone on the damn ferry.
    The ferry looks like it's in a giant bathtub, like as if it's not even moving, it bothers me. I liked in FFXI when you could chill on the boat in Carpenter's Landing.
    (0)

  6. #66
    Player
    Join Date
    Mar 2011
    Posts
    972
    When did SE say we were getting airships and chocobos just like they were in ffxi? Maybe they wont be as useful or used in the same way this time around? Mayb they will be using chocobos as delivery boxes that deliver/ recieve anywhere with like a 2 hour cool down?? Maybe airships will be made by companies and will be used in races or battles?
    (0)

  7. #67
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    There are airship docks in the field, quite a few actually. They're also in the main cities if you look for them. They're going to be for transportation between areas.
    (0)

  8. #68
    The didn't say we will get them in the same way. Yoshi-p did say their lack of presence is an example of the fundamental flaw that 14 has of not being very FF-like. FF-like, to at least, implies that we will see at least the basic functionality of Chocobos and Airships in some way shape or form (although maybe implemented differently than in the past) as they have been in the past.
    (0)

  9. #69
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i personally think adding a whm teleport is same thing as just having the crystal ports, i think they should remove anima all together, some from what i'm reading want to run camp to camps and what not, i find it the most anoying part of the game.(exept first initial time u get to a crystal, i thin was big mistak making it possible to be just ported to it for first time,ruin the epicness of reaching them like ffxi had.) if they just allow free anima to specific crystals (same as a whm porting exept we then dont' need a whm sitting in our sity charging for it) then it leaves room for choco's and using ship for other zones. pretty much said this in another link but thought i'd post it in here since it pretty much the same convo. ffxi u were able to port dem jump and kill a nm, warp back/crugel, get a new teleport, go to a mission quest spot,warp back go to another spot for the mission and another and anothr(erm as i'm typing this i realize most our quests is running why would u want to do it and use up all 100anima in a minute to do) but yeah u usually ended up buying a teleport about 20-50times a day easily if u played all day. even know everyone and there mothers twidle there thumbs,whistle and kick rocks as it's time for another teleport. i run out and i don't even do locals so i don't even know how people doing those have any anima without duel boxing. and that is another reason, if throwing money at it fixes the problem for some people willing to pay extra for an account, or have 2 computers and the what not then it's not implemented right..specially for those not doing it that way.

    so my opinion i think get rid of all the anima and let us free port to some crystals, i'd be happy with just 1 on every direction, or the teleporting class would be my second fav idea, though near the end of ffxi was hard to even get people to port u, witch is maybe why they though of anima system.

    we also had op warps in ffxi on top of teleports don't forget those beauties, they got us to places farther from the ports, defenetly bout the same as free ports to those crystals. go back to charging for each port instead. right now it feels like a punishment system for people who do more then 1-3hrs of playing and do multiple things at once. only got one hour b4 an event why not anima port to grind a few mobs till then? cause it will cost u 3-6anima then another 1-3 back? i said it b4 i think anima will ruin this game for most players if they dont' do something about it, specially by time people acually have anything more to do then sit in a city and craft all day.

    heres' to seeing some ships and choco's though, wish they was already in the game like they should of been. i'm hoping what they plan on doing will fix the traveling problems i'm having in game.
    (0)
    Last edited by weeble; 03-14-2011 at 01:03 PM.

  10. #70
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    giving certain players a monopoly on teleportation would probably be bad idea seeing as people already pay me for teleports.
    (0)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast