Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 80
  1. #41
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by trinta View Post
    You wouldn't need a mage in your party to teleport you, you would just need to equip the ability.
    Mage only Spell which would be white mage class.

    I'm very sad that most % of players base now want everything easy and handed too them. Removing the teleport in the way how it is now wont limit you at all it would give more life to ffxiv because at least you have to work and see the areas most ppl don't even know how most city look like beside the camp areas.

    I guess there noting i can do about that the new generation at least am getting use too the feeling of teleport everywhere
    (0)
    Last edited by Zenaku; 03-13-2011 at 05:49 AM.

  2. #42
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Zenaku View Post
    Mage only Spell which would be white mage class.

    I'm very sad that most % of players base now want everything easy and handed too them. Removing the teleport in the way how it is now wont limit you at all it would give more life to ffxiv because at least you have to work and see the areas most ppl don't even know how most city look like beside the camp areas.

    I guess there noting i can do about that the new generation at least am getting use too the feeling of teleport everywhere
    Again, there's... No white mage class. And if you mean Conjurer, then there's nothing preventing me from equipping a Cane and *then* the ability. This will not impact party composition in any way.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  3. #43
    Player

    Join Date
    Mar 2011
    Posts
    270
    The current system is fine but I might ride that chocobo just to hear the nostalgic music.
    (0)

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I like the lore behind the anima system. It stresses out your body.
    And its good for less time consuming remember this game was meant to have less time consuming stuff. Unless they up the speed of the chocobo from ffxi the 2 hr crowd will get uppity.

    there is a thing if you hate teleporting just don't use it. But don't take away those that do.
    (0)

  5. #45
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Zen its not about hand holding or making the game easy mode.
    ffxi was not casual (time) friendly. When i first played ffxi i only had 2 hrs a day cuz I had to share my game with my bother. As well as the ps2 and net connection. Trust me it snuck getting for help. I would end up having to leave the second ppl got ready. Plus the travel. ffxi has alot of fast travel stuff now. So it helps out.
    (0)

  6. #46
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Teleportation, Chocobos and Airships aren't mutually exclusive means of travel. They can all co-exist just fine. It really depends on what restrictions are put on each of them.

    Obviously we know teleportation is restricted by location and anima. We've seen the airship docks out there, they would likely be restricted to those locations and I wouldn't be surprised if there was a gil fee involved. Chocobos would also likely have some kind of gil fee involved as well as location restrictions such as possibly not being able to leave the overall zone (Thanalan, Black Shroud, La Noscea, etc...).

    Personally, I'd use all three depending on my needs. Teleports if I'm in a hurry and the other two depending on their restrictions. Hell I already walk pretty much everywhere if I've got the time.
    (0)

  7. #47
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    I hated relying on other people to teleport like XI but anima isn't exactly unlimited either. At most they should lower it to 50 but taking it away? or giving it to a whm? No, thanks... I don't want to have to pay someone else or wait for someone else to teleport me somewhere.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  8. #48
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Well I created this thread and left it a few days. Seems a fair response so far and I've had a read. Personally I think the teleporting only from Aetheryte crystals or nodes sounds like the best option. It also feels like it makes more "sense" to me. The whole slipping into the Aether to teleport surely should only be able at places like the nodes or crystals. Not anywhere/anytime.

    Personally I hope it's a change they make.
    (0)

  9. #49
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Teleports should not be removed once chocobos and airships are in place. Chocobos and airships should be a nice and entertaining way of traversing short and long distance areas while enjoying nice scenery.

    Teleports should be reserved for emergencies and it introduces a fairly decent resource management system in the form of anima. The regeneration rate accommodates casual players who log in infrequently, as they'll benefit from not having to spend a lot of their time traveling.

    Anima cost on return as penalty of death is a good idea, and using the option of "return" while still alive should be 0 anima.
    (0)

  10. #50
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Death = anima cost
    Return = no anima cost

    I'm sorry but that makes absolutely no sense. What if you die and you have 0 anima? You're stuck dead until you passively generate enough to return? Also how would that make any sense if the same function requires 0 anima when you're alive?
    (0)

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast