Like, they say theyd quit if it was.
Why? You like spending loads of cash and wasting money every month/two months/three? I hate it. Its a waste but I do it because I like the game.
Like, they say theyd quit if it was.
Why? You like spending loads of cash and wasting money every month/two months/three? I hate it. Its a waste but I do it because I like the game.
F2P usually means the game will become Pay 2 Win.
Without subs they'll need to generate profits via countless micro transactions for almost anything you can think of.
Actually, your average player tends to spend more on F2P games than they do on subscription-based games like WoW and FFXIV. Game quality also tends to suffer which is why the turnover rate for F2P games coming and going is so great. Going F2P also tends to start heading down the dark slippery slope of becoming P2W. Nobody likes P2W.
With this character's death, the thread of prophecy remains intact.
Because if it means the quality of game will be higher and I have to pay a monthly fee for that, then fine.
I'm one of those people who hate micro transactions with a passion.. I never do them. So in a F2P game I'd be pretty much never, ever paying for anything, which also means at that point I couldn't get anything cool or useful (since the game would have to make money somehow, it would go into useful items).
I don't see my sub as "wasting" money every month.. if you do then maybe it's time to play something else? Sure it's money that could go towards...anything else... but I've chosen to pay for a game and support a company that I like.
So no. I don't like F2P games, and especially if they come from a P2P game. If it was built with F2P, then -maybe-.
F2P is equated with P2W. Just imagine PVP where you lost because your enemy bought power with RL money and you did not.
Free to play? We are beyond that today, there are no free to play out there, maybe you meant free to lose?
F2P games usually have a significant drop in quality once they go F2P. I've been through quite a few F2P transitions, and every single game was worse off for it. The one I remember most was Tera where content updates became non-existent and the only thing getting added in updates was cash shop items, and removing some features so they could be added to the cash shop.
I am not against F2P as a model, because it can be done well (League of Legends), but most MMOs were not designed to be F2P from the start, so they don't always mesh well with the new model on top of the developers trying to be more aggressive with monetization.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
EA and King mobile games should tell you clearly enough why Free-to-play and its more odious cousin, Freemium, are business models that cannot collide with a brick wall quickly or violently enough.
If you feel as though it's a 'waste' to be spending money on a subscription fee then why are you sticking around? I can't stand the F2P model for MMO's because it's usually done very poorly. Either items are too exclusive (in that they're only available for a short time and thus making collectors stress over them), they're too expensive (stacking up to more than a monthly subscription fee costs) or just too mandatory.
Because I'd be spending infinitely more money on costumes if it did go F2P. Instead of glamour pieces becoming craftable, they'd go straight to the cash shop for $15-20 a pop. $15 a month is a lot less than $30+.
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