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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    Can future relic weapons have special abilities?

    Each relic weapon takes considerable work. Each weapon has unique lore and unique job.
    I still do not understand why the relic weapons don’t have special abilities per job, per stage? Like increase change for an extra proc, decreased CDs for a certain move, or an additional effect on some moves, like added slow/silence.
    What do you guys think?
    (10)

  2. #2
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by AzraelX View Post
    Each relic weapon takes considerable work. Each weapon has unique lore and unique job.
    I still do not understand why the relic weapons don’t have special abilities per job, per stage? Like increase change for an extra proc, decreased CDs for a certain move, or an additional effect on some moves, like added slow/silence.
    What do you guys think?
    You could say that a relic requires a lot of work but honestly they are very casual unlike how they used to be in XI. By casual, I mean you're going through 'normal' content (rerunning dungeons, fate farm, etc) and not going into the hardest content in game to get items for it (dynamis from XI). I do agree with you that they should have more additional attributes in this game and even set bonuses to make it feel (to me at least) that the raiding content is worth my time versus the vanity fair that it always has been since 2.0.
    (4)
    Last edited by KitingGenbu; 12-09-2015 at 03:47 AM. Reason: word count yo

  3. #3
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I can agree to an extent that perhaps the relics are a little flavorless, that they should have something that modifies an ability to a class, but it shouldn't render end game weapons obsolete. That's the tricky part, usually modifying an ability through items renders other items useless immediately.
    (0)

  4. #4
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AzraelX View Post
    I still do not understand why the relic weapons don’t have special abilities per job, per stage?
    Because at that point they become required and you'll see a spike in people discriminating against non-relic holders for raids, farm parties, and possibly any battle related content. Don't get me wrong, I'd like it, too. But given the community's track record, I can see the potential for it to go horribly, horribly wrong.
    (14)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kyuuen View Post
    I can agree to an extent that perhaps the relics are a little flavorless, that they should have something that modifies an ability to a class, but it shouldn't render end game weapons obsolete. That's the tricky part, usually modifying an ability through items renders other items useless immediately.
    Unless said end game pieces also have some augmentation. I mean in progression, people will still opt out for the best pieces in regards to secondary stats. At least with bonus effects, it could give the jobs some bonus aspect instead of playing the same for the entire expansion cycle.
    (1)
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  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Would be nice if they did do something extra, maybe they will since they aren't out yet.

    But in FFXI they weren't balanced at all. For example some had some pretty bad special effects like DRG got shock spikes when they use their relic ws, while THF got crit rate up when they used their relic WS. Shock Spikes an a drg who shouldn't even be tanking.
    (0)

  7. #7
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I'd love something, ANYTHING at this point that differentiates my character from other SMNs in terms of appearance and gameplay that isn't just GLAMOUR. Skill/talent trees, auxiliary effects on gear, gear set bonuses; anything other than this bland stat-creep that we have going on now.
    (7)

  8. #8
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    On a new dead and buried MMO called Zentia, each job could have a talisman and you got a new one every few levels. (It was like a weapon)
    When you got to a certain spiritbond on the Talisman you could absorb the item, and learn a new skill/passive permanently.

    A system like that might work here for certain weapons in the future..
    (1)

  9. #9
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Azper View Post
    snip
    Could that be not be said about any suggestion to make gear interesting? "How about we get some gear set bonuses?", "No, people will exclude players who don't have the full set". It seems even SE doesn't believe in that as they're adding materia slots to gear, what if someone is unable to afford the most costly materia and decides to opt in for the cheaper option, is everyone going to start excluding them then? No, it's going to be a select few, and then you ignore those dicks. As long as you're good enough to get the job done, you're good enough for the party.

    I don't believe we should have boring stats for the sake of "But the abuse", but that seems to be the response to a lot of suggestions.
    (8)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Colorful View Post
    I don't believe we should have boring stats for the sake of "But the abuse", but that seems to be the response to a lot of suggestions.
    After getting some eso pieces and going back into A3S...not much changed for me. I'm still finding myself falling asleep during the fight, partially because it's the exact same regardless of what you do outside of it. At this point, I wouldn't mind them taking some quips from other MMOs like having set bonuses or bonus effects on equipment. Doesn't even have to be something expansive like WoW's specialization within their classes; the concept of armory, as well as being able to proficiently gear multiple jobs within the same role is more than enough, provided that they play differently from each other.
    (0)
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