Quote Originally Posted by Gamer3427 View Post
Machinist stuff
Like I said in the 'BRD broke etc' thread, I do agree that regen abilities feel lacklustre as they don't see much use in a lot of content. I've always seen Machinist as being more focused on providing support through debuffing the enemy. I think building on this would be cool and help keep it somewhat different from Bards. Something like a turret focused on shielding is a great idea. Hypercharge could even have it provide a small regen to party members in range for its duration on top of damage reduction. Or they could add an ability that 'explodes' the turret and has it provide a debuff to enemies in range (maybe damage down or vulnerability up, maybe even something entirely unique?).