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  1. #1
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80

    question on something Yoshi-p said

    Yoshi-p said in a live letter I believe that support classes don't do as much dps as pure dps.

    If bard never had to use Mage's Ballad or Army's Paeon, or if machinist never had to use Promotion or Distmantle. Would bard and machinist do equal damage to dragoon, ninja, blackmage, monk, etc...??
    (1)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Nope.*

    *This assumes single target and each job in question is being played to its potential. Actual results, especially in DF but sometimes even in statics, will vary.
    (0)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Is that like a tongue-in-cheek kinda way of saying bards and mch are support classes since they don't do as much dps as a pure dps? xD
    (1)

  4. #4
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Weapon dmg stat for brd/mch is lower than the equivalent weapon for every other job
    (1)

  5. #5
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I'm still thinking if WP and GB are even useful or stance dancing would be better. Considering both lose auto attack, but in the Machinist it's case losing it's auto-attack means damage loss. Considering it's all about chance.


    example Without GB and reload/quick reload (since they're CD's):

    splitslot 700 damage
    Auto attack 300-400

    2.47s cooldown

    With GB
    Split shot 800-900

    Cast time is 3 seconds and then it has a cooldown of 2.47s



    Means you can use splitshot two-three times, while you've used a single splitshot with GB. It's obvious if you go full nuker style as a opener with all your CD's that wildfire will do more with GB. This makes me think that stance dancing will let mch do more damage than they currently do. Though, I still don't get how the dev team thought making brd/mch exact clones of eachother.
    (0)

  6. #6
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by NoahArks View Post
    Words.
    You seem to have some misinformation here. First and foremost, the cast time for MCH skill with GB on is 1.5s not 3. Second, that 1.5 seconds is counted in with the 2.5s cooldown, meaning the cooldown is 1s. Third and most importantly, GB increases the damage for EVERY skill MCH has while it's active, (possible exception is the turret, as I haven't tested that), including cross-classed Feint. It also allows you access to two of your most powerful skills, Gauss Round, (200 potency on a 20s cooldown), and Ricochet, (300 potency on a 60s cooldown). All that combined with proper use of Reload and Quick Reload along with OGCD skills means that you can do significantly more damage with GB on, particularly with your, (in terms of total DPS), most powerful skill Lead Shot, which has the second highest potency of any DoT in the game.....

    The only reason MCH DPS is so low compared to other DPS classes is that we have significantly lower potency on the majority of our attacks, capping at 200 potency, (220 with ammo), for a procced version of our third skill in our base rotation, where as the weakest third skill in a NIN's base rotation is 220 on Armor Crush, (280 if used properly), as a comparison. So at it's strongest, our last skill in rotation does what the weakest NIN third skill does at it's weakest, (well second weakest, but no one will use Armor Crush without the rotation). The problem isn't a GB issue, it's a pure potency issue. This particularly annoys me, because in terms of raw skills, NIN has just as many support abilities as MCH and BRD have, just not the MP/TP party wide regen, and even then it has single target TP regen.....

    EDIT: I'm also not REALLY complaining on the whole, as I frequently find myself out DPSing even SMNs and BLMs in higher end content due to being a skilled MCH on my part while them being unskilled SMNs and BLMs. I am complaining though that the damage potential is a bit pointlessly nerfed when compared to other classes as most of the classes have support abilities at this point, most of which have far more use than MP/TP regen which only comes into play in chain-pulling and Savage if the other players know what they're doing. I use NIN as the main example due to the fact that it has IMO the best support skill roster available, with two damage buffs, aggro control, and TP regen, while still being at considerably higher peak DPS potential than MCH or BRD.....
    (0)
    Last edited by Gamer3427; 12-08-2015 at 09:18 AM.
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bloodb View Post
    Yoshi-p said in a live letter I believe that support classes don't do as much dps as pure dps.

    If bard never had to use Mage's Ballad or Army's Paeon, or if machinist never had to use Promotion or Distmantle. Would bard and machinist do equal damage to dragoon, ninja, blackmage, monk, etc...??
    Their stance on BRD (and by extension, MCH dps) has been shifting left and right, that I'm honestly confused on what they want. They do less dps either due to their more flexible movement (which imo is a bad reason to tax their dps), or they do less dps because of their "support" role (which is double taxxing since said support abilities reduce their damage anyway). They couldn't settle with a specific reason and keep dancing between those two.
    (3)
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  8. #8
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by RiceisNice View Post
    snip.
    in early 2.0 bards had the same dps than any of the other jobs, and thus you had no reason to bring anything else in raids. 3 bards 1 mage, 2 bards, 2 mages or 2 bards, 1 mage 1 melee (for lb) was the norm.

    Then they got hammer nerfed to what they are now
    (1)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kuwagami View Post
    in early 2.0 bards had the same dps than any of the other jobs, and thus you had no reason to bring anything else in raids. 3 bards 1 mage, 2 bards, 2 mages or 2 bards, 1 mage 1 melee (for lb) was the norm.

    Then they got hammer nerfed to what they are now
    There's more workings than just straight up damage for that to happen though, such as the utility they bring (damage down and a reliable silence which was needed in eariler encounters), or what the fights throw out (unavoidable damge at melee range, such as garuda's wicked wheel). Otherwise this principle could be applied to any job that has top dps for now. The reason people aren't stacking X jobs is because everyone now brings something to the table aside from just dps.
    (4)
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  10. #10
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Tanks have a Main Tank and Off Tank stance, give the rangers a DPS stance and a Support stance. Example:

    Bard
    Bow Stance - Give boosted DPS and accuracy, lowers effects of support skills, animation: holding a bow (normal drawn weapon look)
    Harp Stance - Boosts all support skills and raises defenses a little, lowers DPS skills, animation: holds harp full time like when playing songs, even when not playing songs (no ranged auto-attack)

    Maybe like that but something similar, and for the gunners too.
    (1)

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