As the title says, right now the way Alex normal loot works is you have no lockout for the week nor for the run and as such the chances of you getting any item in any given run if everyone rolls for everything is (edit: actually / said 1/8 before /facepalm) ~2/5 (ie the expected return in items per 5 runs is 2..) which is worse than what we had before the lockout was removed (edit: this is still true).
The solution is simple and should've come naturally when they removed the lockout.. Just make a run "lockout" in that each person is not allowed to win more than one roll per run (maybe remove this if full group queued or if loot master is on), it's incredibly frustrating to see people get multiple items when most get nothing and looking at the low chances of getting anything is pretty discouraging. (edit: still stand by this)
(edit: not as urgent as i thought)
For what it's worth i think this should be implemented into 24man raids when they no longer have a weekly lockout as well.
edit: So i messed up the maths in the original unedited post pretty bad (ugh), guess that's what happens when you do math when you're tired.
Zova got it right in his reply further in the thread so yeah. Anyway while not nearly as urgent as my bad-thoughtless math showed it to be, i still see no reason for it not to be improved since the gear is outdated and being able to get something every 2 runs is still better than 3 for outdated content in my opinion.. But yeah, i recognize my mistake and it wasn't as big an issue as i was making it to be.
It's still pretty idiotic to dismiss something where someone is trying to show an issue and giving a solution by saying "LOL QQ MORE" so, fridge (and all you genius white knights who upvoted him) you're still in the wrong for having that attitude cause it's stuff like that make the devs think they can just shove retarded grinds down our mouth, and this doesn't change just because my numbers were off, as you clearly didn't even see the mistake yourself.