Quote Originally Posted by Toguro View Post
Now, Diadem HM so far, is broken. You go inside and there are no groups. You can be the only 8 out of a map that's supposed to have 72. When this happens, your Diadem was is over before it even starts. You won't be killing any star ranks by the time you retire from your job. You CAN'T go out alone because you CAN'T kill anything alone.There's no in-between. There's no difficulty just death. And then those strong enemies with like 3million HP have no mechanics. Just AoEs that you can easily dodge. And after 5mins of smacking them mindlessly, you get that juicy ilvl150-ilvl180 piece. I'm not going to talk about star ranks. Those have like 90million HP. In HM, with the drop nerf, there is only one way to play. Zerg it. Have 72 people zerg it because lets face it, there's nothing in Diadem. You can't play Diadem with only 8 people. It just doesn't work. It's broken. You find a coffer in a "dangerous" cave, "Woooooo a ilvl150 belt!!!".
Yeah, For HM they really need to put something in place where the game makes sure your party is placed in an instance where there's at least one full party in there as well. It's incredibly frustrating to spend the time and resources gathering people up for Diadem Hm and enter just to find the instance completely empty, or with a handful of gatherers.

Also, yeah killing star ranks in there as a single party is practically impossible, if you're unlucky and get a Wisent or one of those Brontosauruses or anything that doesn't have incredibly basic mechanics. How awful it is to smash your head against hp-sponge mobs in a single party for a chance to spawn a mob you have no chance of beating. Maybe they should handle it like FATEs, where if there's only one party in the instance, the mob's HP is scaled accordingly.