I totally disagree with you read Krylo's post. Because that's the reality of this game.This game has no sense of risk vs reward and it never will.
I wish Yoshi-p and co. could find a balance, but it has never really existed in this game. I have always said this game would slip into a state of relevance similar 'hello-kitty: island adventure."
The only content that has any bite is savage and even that was just a huge over step this expansion.
Given a few years, I seriously expect this game to consist of a story-mode single player experience existing inside a glamour lobby where you occasionally queue for some sort of mindless group content... oh wait


I did before my post and I disagreed with it.
The open world was never dangerous, even at the start of the expansion, before people were ever even ilvl200. Monsters are always tethered and we have flying as well. It's not hard to escape danger and most monsters are just HP sponges. Nothing in this game will ever have a true sense of risk vs reward.
The other half of the post was just more casual-hardcore finger pointing prattle.
Last edited by zosia; 12-07-2015 at 04:35 PM.
This is why I put 'hard' in half-quotes. Fact remains that people were complaining about them being annoying and/or difficult for awhile after expansion launched and very few--if anyone--was talking about the open world being too easy. But now that we're rolling ilevels of ~200 on average, 50 higher than when we hit sixty and entered fractal, we get the first thread about how the open world has to be harder, because all the mobs get burst down in 5 GCDs, as if they were supposed to launch with enemies that are hardly beatable by people in 210 gear before 210 gear was even attainable.The open world was never dangerous, even at the start of the expansion, before people were ever even ilvl200. Monsters are always tethered and we have flying as well. It's not hard to escape danger and most monsters are just HP sponges. Nothing in this game will ever have a true sense of risk vs reward.
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