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  1. #1
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by ArchonCina View Post
    ....Anyway, the TL;DR is that FFXIV needs to provide risk and reward in the open world...
    It is the Diadem! ^^;
    Btw, some RAIDERS do not approve "reward" to ppl don't raid.
    (1)

  2. #2
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nicobo View Post
    It is the Diadem! ^^;
    Btw, some RAIDERS do not approve "reward" to ppl don't raid.
    No it isn't. There's no risk as you know whats there. Its stupidity if you go on your own to fight a monster in Diadem because you know what your in for. And if this is SE's idea for risk and reward then they f%$&ed up, bad. For diadem to be risk and reward, is it would have to be a random generated area each time, queues would be always solo (you can party up when you get there), zones would be separated giving more diversity for settling in (so players would get there bearings on things to come), quests could be "found" (not given) mostly with maps or treasure in the field having the land alone or with a group they found inside making the player traverse the dangerous areas with enemies that are coil tier in difficulty with immense mechanics and a ton more non-telegraphed attacks (alot faster ones) so every fight would be a trial of itself and not a simple "tank and spank, treasure plz" . Bigger enemies would dwell deep into the danger areas (unflyable) requiring multiple players to drill through most to get to the stronger rewarding mobs.

    In fact, just get rid of flying in areas that are weak in dangerous monsters period. None of that. want the grand 210 or 250 rewards? Go into the place where adventurers dread to step foot in. Casual players can stay in the less troubled zones and fill low rank monster bills for points to buy gear grand gear (2hour cap, not weekly for doing it that way) need a lot of points though.

    Why all that? because Diadem is simply not risk and reward, its "attack this lower type of monster a bunch till a bigger monster appears and hopefully a real big one appears and hopefully we get some treasure for all that hoping".
    (1)
    Last edited by Kurogaea; 12-07-2015 at 05:02 PM.