I suppose you could relate that to the NM popping mechanic done in diadrem just in the open world to a less degree. Killing a certain enemy type having a chance to spawn a special enemy type (which was also done often in XI) that drops something good.In terms of making mobs more "fun" then i used to play a mmo where every time a killed mob would re spawn it had a certain chance to be given a special "bonus" to its statistics.
It could be anything from more hit points, increased physical/magical defense, increased damage dealt etc.
Maybe not a very big overhaul but at least something that would make 1 mob stand out a tiny bit from his/her million identical copies.
| 
            
               | 
          ![]()  | 
          ![]()  | 
          ![]()  | 
        
| 
            
               | 
          
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


			
			
  Reply With Quote

