
Originally Posted by
Evtrai
This is a terrible misconception going on around in about why there's low savage clear numbers, and one that seems to be segregating to make the developers think this is the case.
Alexander isn't that hard, the fights is boring, people already knew what was happening, the bosses are extremely bland, people stopped raiding mainly because the new raid is incredibly boring and the boss designs being uninteresting and the fact that they recycled the mechanics as far as going to make the boss nearly identical to first coil snake boss didn't help at all, this alone ruined most of people's motivation to continue trying, the fact that all classes are now DPS, healer and tanks included, all this did make groups I know loose interest, and it did for my group.
OMG GUYS! REMEMBER THE MANIPULATOR??? WHERE YOU FOUGHT IN THIS ROOM THAT LOOKS THE SAME AS THE OTHERS!? so epic of a fight, what a memorable boss.
I recently for fun went with my group to do a full run of binding coil of Bahamut and remembered how amazingly designed the fights were, mechanic wise they were pretty awesome, and they did have DPS checks aswell but also ability checks which Alexander does not have, it's literally the worst raid I have played in any of the MMO's I have been, the fact that it's "Hard" had nothing to do with the actual reason the Alex clears are low.