Quote Originally Posted by Riardon View Post
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Yea. I think Diadem would of been better if it acted as a gateway to openworld content. Instead of having junk you can gather in Diadem, why not gain favors in Diadem that can be used in the open world to find unique gathering nodes? Why not have these favor be sellable on the MB, this would fix the issue with DOL but it would also give a reason for DOL to fight in Diadem, to earn/find more favors or exchange for points to obtain favors.

Another could be the ability to find unique treasure maps in Diadem maybe have it where you can obtain 2 maps a week through Diadem, and those maps could be used to fight named open world bosses that require a full party of i200+ geared players.

The exploration is lacking in Diadem because the design is very simplistic, if anything it feels like a somewhat dumb downed Abyssea because you kill mobs, to make another mob spawn while following a path to spawn it. It's true that Diadem in a way has just turned into a Duty Finder hunt system that can be queued for without the waiting to call out a mob spawning lol which is kinda lame, there isn't really a sense of exploration and that's the part I was really hoping would of made it into Diadem but it does feel really shallow atm.