Quote Originally Posted by Catwho View Post
1. Server limitations. The amount of server stress a server experiences increases exponentially with the number of requests it has to handle. That is, doubling the number of requests to a server more than doubles the server stress. That's the whole reason we're on separate worlds in the first place and not on one giant mega server. Could SE address that issue with an infrastructure upgrade? Of course, you can
There comes a point in time where they have to upgrade their infrastructure if they want to hit new milestones with the game, especially in regards to new content and new expansion.

Quote Originally Posted by Catwho View Post
2. They're making a TON of money off it. $200,000 in November alone. Why "fix" something when it's clear that players are perfectly willing to throw cash at them to get around the limitations?
The alternative are the players who are not going to transfer due to the workings behind it, or leaving out their social networking would straight up cancel their sub. The retention of players is far more profitable than essentially making them transfer off to a bigger server, which then leads to the lower servers becoming cost inefficent if it's housing a minimal population, espesically if said transfer doesn't actually resolve anything on the players who actually did the transfer (grass is greener on the other side, they're in for a rude awakening if they xferred servers to find people to clear content but still can't do so)

Quote Originally Posted by Catwho View Post
Also, I bet you half the folks who transferred over to Balmung did so for role play and not for endgame raiding, and expanding Party Finder to the data center does nothing for them.
Balmung is so big, RP is only an aspect of it, at least from the word of the players who are both in balmung and have transferred to it. And even then, it's not just balmung, but greg and even leviathan for some people. The problem re gardless of which server it is that the big servers are getting bigger, while the small ones dwindle and suffer when it comes to content accessibility or player enjoyment.