Look if you wanna walk around Turtled up fine but dont be mad if others choose not to
Look if you wanna walk around Turtled up fine but dont be mad if others choose not to
Every time I see this thread pop up I cannot help but be reminded of My Strenth.
A real tank isn't so single minded that he thinks that his only job is to survive damage. If you're hitting the boss to hold aggro, whether you like it or not, you are a part of the +group DPS gang. Healing is a bit more removed, you have to go out of your way as a healer to contribute to group DPS, but as a tank you have to hit the boss. While it might not be your main priority (staying alive), it does contribute to your second priority (holding aggro), and it's by default your third priority (contributing DPS without compromising either of the others). As a real tank, you maximize all 3, not ignore one because you only feel like doing the first 2.
I mentioned nothing at all about not doing damage. My issue is with tanks wanting to do damage at the expense of their actual function (the mooks running through dungeons using Sword Oath/Defiance or without Grit on, for example) rather than as a part of their actual function. I genuinely hope this whole VIT/STR issue is cleared up in 3.2 along with this whole "damage first" mentality that has gone too far and really puts the whole tank & healer roles into question.
It seems to me that this whole argument isn't really about which is "better", because if a tank in full VIT or STR can hold hate off of their intended target(s) without placing undue stress on the healer, it's pointless. Both sides have shown that they can do their job, so they both obviously work. The issue should be about which is faster, because if DF runs have shown me anything it's that people are impatient as hell and they want to be done with stuff quickly. VIT potentially helps if you have a tank that's doing mass pulls and overestimating their capabilities, but it's moot if your healer isn't up to the task or if the tank bites off more than they can chew. (Which I see a lot)
So rather than argue it as "All that VIT is useless because it does nothing for you", try it from the perspective of "The extra STR helps because it gets you through things faster if you're not pulling half the zone like a moron."
Last edited by Ariyon; 01-03-2016 at 01:22 PM.
And this is the great part... I can do my job as a tank and i can put out a lil extra dps AT THE SAME TIME IN STR GEAR (omg no wai) amazing aint it i know i know.. Id like to give a shout out to my healers yall da shizz nizz , My DPS yall make me feel all warm and fuzzy inside when shits dying fast... And last but not least MY BRO TANK ya always lookin out for ya boy we all make a good team ������������
There isn't a single change SE can implement that will alter people's desire to optimize the way they play. Whatever changes come down the line, the good players will adapt and figure out the absolute best way to play the job, and the "real tanks" will keep clinging to their notion of tanking, probably from previous games, and hoping that the devs will change the game to bend to their desires.
I can't wait for SE's fix to be "VIT affects tank DPS/AP instead of STR", so I can bottle up those tears like Poland Spring. You can't get rid of tanks trying to maximize damage without gutting the functionality entirely, which makes tanks boring to play and requires every single ability to have an enmity modifier adjustment made to it to make up the difference in damage output.
#gitgud
Ongoing mission: Tank everything on DRG. On purpose.
You replied to a post that said:
"If you want to turtle up and play super defensively, then that's fine, but if you do this don't be upset when other players choose not to play the way you do."
with:
"If you want to maximize DPS, switch to a DPS job, and let the real tanks play this specific turtley way."
Now... maybe you were being absurdist, or were trying to take things to a logical extreme, or maybe you misinterpreted the post - but from my PoV, that's the exchange that was had. Based on that exchange, I felt like you were wrong, in that a real tank isn't so single minded (focuses solely on DPS or focuses solely on mitigation), they take all 3 factors into account to maximize the potential that your group will kill the boss. This doesn't necessarily mean always being in DPS stance, full Slaying, etc - it varies from situation to situation, but the point is that you're doing as much DPS with what you have available.
If your gripe is, instead, with people who prioritize DPS over their ability to stay alive, then that's fair enough and I agree - there have been a surplus of STR tanks who don't understand the risks/rewards of it lately and that's lead to a mass misunderstanding of the STR meta that's been evolving since early 2.0. If the devs choose to make VIT the STR/DEX/MND/INT equivalent then that still won't actually solve the issue, however it will give the healers slightly more room for error which is probably the best result we can hope for.
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