I'd rather have a tank who takes on his enemies using muscles instead of relying upon his reservoir of body fat.
I'd rather have a tank who takes on his enemies using muscles instead of relying upon his reservoir of body fat.
Maybe not a troll, the OP also thinks that parsers kill SE's servers, and that Titan HM was waaaay too hard lol.
Have you tried 2.0 Titan with FiOS at the time?
My god, the packet loss. No encounter is harder than the encounter where skill and capability are non-factors.
"Did your packets get through? No? BUH BYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEE!"
I have been, and always will be a "main" BLM...at least in my head. And I wouldn't necessarily say I wasn't able to "cut it" so to speak...but when you're a new father and averaging 3 hours of sleep at night, working 40 hours a week, and taking care of a baby until his bedtime, the type of maintenance that BLM requires is too much for me to focus on most nights. Not to mention, as has been brought up before, BLM feels different now than it did in 2.x content. I'm all for a little job complexity - I started off as a DRG and enjoyed the positional attack aspect before it got a bit better on weird mechanics fights - but BLM's focus shifted as soon as you finished the lv60 quest.
In the last several weeks, I've gotten my WAR to 60 and feel like I'm decently competent on it most nights lol! It's also MUCH easier to play when my 8 month old spends 3 hours screaming because he's tired but won't go the eff to sleep...but I digress...
Last edited by Desudro; 12-16-2015 at 05:14 AM.
Strenght vs vita tank ? Something may tell a strenght tank take more damage and is not easy to heal.
it's right anyway.
When a str tank only care about dps and sit on the defense CD, this tank should take a lot of damage and be difficut to heal.
But this is not true for every tank wearing str accesories, where is the trick?
Your str tank don't sit on defense CD and want to use it early to make it pop again sooner,
A war would use vengeance early by exemple. even if he don't realy need it, if he wait 90 sec before use it, he wast one vengeance.
And when this is realy damaging : the trick would be to use Inner beast (war) or Shieldtron (pld) just right before every cleave from the boss(it's a other exemple) (it mean also in this case you need to study the pattern from the boss, auto attack/cleave/cast ect, everything !)
A vita tank doing this ? this is safe, that's right, you better judge yourself if you need your vita it or not. if you are so safe with it, do you realy need it ? full vita or full strenght is not the question here, the question here is : i need at least this vita :it can be 20k HP for exemple, and the rest i can put strenght
It depend of of tank ability to use CDs and the healer.
Last edited by kensatsu; 12-16-2015 at 06:34 AM.
That's so true. My friend recently got a parser and we run a lot of content together and honestly the best phrase to describe it is "what has seen cannot be unseen" because the majority of DPS coming from DPS roles is extremely low and it's mostly been the norm rather than the exception. You'd honestly (@Hayward) be extremely surprised at the low amount of DPS that most DPS players are puling.
I've been doing more lv 60 content as WAR recently (I main DRK) and noticed that STR WARs better benefit from "risky healers". What I mean is that WARs have more burst self heals, contrasted from DRK's not-quite-as-strong but more steady and consistent Souleaters.
What I've noticed from this is that WAR's monster mitigation at full STR really required a healer who will trust their tank. Full VIT Equillibrium is a total joke, and a full STR Equillibrium heal that can crit for 12k is absolutely amazing. The downside of this is that it usually goes to waste because as soon as I use it, I'll see a Bene, Tetra, Dignity, or Lustrate cast on me. It's usually after a healer dies and they see my HP recover itself with BB+IR+Zerk, or Storm's Path, or IB that they realize just how little they need to heal me.
Anecdotal evidence isn't evidence, but I was putting down double the DPS of my two redbox players as a PLD last night. The healer also complained that I didn't have 20k HP from VIT accessories, so I was "too hard to heal". In his defense, he probably didn't notice I went SwO after the first Halone rotation...
#gitgud
Ongoing mission: Tank everything on DRG. On purpose.
There's also a point to be made in the fact that the skills HW gives tanks largely reward them for playing aggressively. Back in 2.x, I only tanked when I did Coils with my static, and queued up for roulette a as a DPS job, mainly because queuing up as a tanks and getting 2 bad DPS was a death sentence in boredom. Tanking at lv 60, parsing upwards of 1k DPS, and having boss mitigation is an extremely rewarding task that I have not gotten out of the other roles.
I find playing an aggressive tank rewarding like trying to maximize dps while healing. Also when I tank I try to maximize the dps output of my healers too but that's through proper cool down use, not vitality accessories:-p
If you can survive your big hits then extra HP isn't really helping too much on the healing side. Damage intake rate is predictable after a few pulls and that's what is important not how much extra hp bloat a tank has. Now tanking progression content? I haven't done that in 3.0 so I wont comment but like all things it is probably do what is needed to stay alive and put the rest in str.
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