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Thread: Strength Tanks

  1. #181
    Player
    Bobkitty's Avatar
    Join Date
    Jul 2015
    Posts
    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    I'd rather have a tank who takes on his enemies using muscles instead of relying upon his reservoir of body fat.
    (8)

  2. #182
    Player
    Bashum's Avatar
    Join Date
    Sep 2014
    Location
    Alberta, Canada
    Posts
    106
    Character
    Bashum Gudd
    World
    Gilgamesh
    Main Class
    Warrior Lv 66
    Quote Originally Posted by Ashkendor View Post
    Bravo on the continued troll attempt, but Clemency scales off strength, genius. In any case, 6 points of strength is almost as laughable as the VIT you lose from not being a Sea Wolf. An errant crit could probably change my DPS more than that 6 strength.
    Maybe not a troll, the OP also thinks that parsers kill SE's servers, and that Titan HM was waaaay too hard lol.
    (2)

  3. #183
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bashum View Post
    Maybe not a troll, the OP also thinks that parsers kill SE's servers, and that Titan HM was waaaay too hard lol.
    Have you tried 2.0 Titan with FiOS at the time?

    My god, the packet loss. No encounter is harder than the encounter where skill and capability are non-factors.

    "Did your packets get through? No? BUH BYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEE!"
    (0)

  4. #184
    Player
    Desudro's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    37
    Character
    Desudro Regashi
    World
    Exodus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Donjo View Post
    I wonder if there are any DPS out there who switched to a Tank job after not being able to cut it as a DPS...
    I have been, and always will be a "main" BLM...at least in my head. And I wouldn't necessarily say I wasn't able to "cut it" so to speak...but when you're a new father and averaging 3 hours of sleep at night, working 40 hours a week, and taking care of a baby until his bedtime, the type of maintenance that BLM requires is too much for me to focus on most nights. Not to mention, as has been brought up before, BLM feels different now than it did in 2.x content. I'm all for a little job complexity - I started off as a DRG and enjoyed the positional attack aspect before it got a bit better on weird mechanics fights - but BLM's focus shifted as soon as you finished the lv60 quest.

    In the last several weeks, I've gotten my WAR to 60 and feel like I'm decently competent on it most nights lol! It's also MUCH easier to play when my 8 month old spends 3 hours screaming because he's tired but won't go the eff to sleep...but I digress...
    (1)
    Last edited by Desudro; 12-16-2015 at 05:14 AM.

  5. #185
    Player

    Join Date
    Jul 2011
    Posts
    644
    Strenght vs vita tank ? Something may tell a strenght tank take more damage and is not easy to heal.
    it's right anyway.
    When a str tank only care about dps and sit on the defense CD, this tank should take a lot of damage and be difficut to heal.
    But this is not true for every tank wearing str accesories, where is the trick?
    Your str tank don't sit on defense CD and want to use it early to make it pop again sooner,
    A war would use vengeance early by exemple. even if he don't realy need it, if he wait 90 sec before use it, he wast one vengeance.
    And when this is realy damaging : the trick would be to use Inner beast (war) or Shieldtron (pld) just right before every cleave from the boss(it's a other exemple) (it mean also in this case you need to study the pattern from the boss, auto attack/cleave/cast ect, everything !)
    A vita tank doing this ? this is safe, that's right, you better judge yourself if you need your vita it or not. if you are so safe with it, do you realy need it ? full vita or full strenght is not the question here, the question here is : i need at least this vita :it can be 20k HP for exemple, and the rest i can put strenght
    It depend of of tank ability to use CDs and the healer.
    (2)
    Last edited by kensatsu; 12-16-2015 at 06:34 AM.

  6. #186
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ashkendor View Post
    I don't have a video but I could probably dig up some parses if I went looking.

    It's sad how many DPS can't even DPS.
    That's so true. My friend recently got a parser and we run a lot of content together and honestly the best phrase to describe it is "what has seen cannot be unseen" because the majority of DPS coming from DPS roles is extremely low and it's mostly been the norm rather than the exception. You'd honestly (@Hayward) be extremely surprised at the low amount of DPS that most DPS players are puling.
    (0)

  7. #187
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    I've been doing more lv 60 content as WAR recently (I main DRK) and noticed that STR WARs better benefit from "risky healers". What I mean is that WARs have more burst self heals, contrasted from DRK's not-quite-as-strong but more steady and consistent Souleaters.

    What I've noticed from this is that WAR's monster mitigation at full STR really required a healer who will trust their tank. Full VIT Equillibrium is a total joke, and a full STR Equillibrium heal that can crit for 12k is absolutely amazing. The downside of this is that it usually goes to waste because as soon as I use it, I'll see a Bene, Tetra, Dignity, or Lustrate cast on me. It's usually after a healer dies and they see my HP recover itself with BB+IR+Zerk, or Storm's Path, or IB that they realize just how little they need to heal me.
    (0)

  8. #188
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Odett View Post
    You'd honestly (@Hayward) be extremely surprised at the low amount of DPS that most DPS players are puling.
    Anecdotal evidence isn't evidence, but I was putting down double the DPS of my two redbox players as a PLD last night. The healer also complained that I didn't have 20k HP from VIT accessories, so I was "too hard to heal". In his defense, he probably didn't notice I went SwO after the first Halone rotation...
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  9. #189
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sapphidia View Post
    It may be that the community buzz about how fun tanks are (particularly all the fell cleave memes at the start of HW) has made these previously dps-centered players at least dabble in tanking.
    There's also a point to be made in the fact that the skills HW gives tanks largely reward them for playing aggressively. Back in 2.x, I only tanked when I did Coils with my static, and queued up for roulette a as a DPS job, mainly because queuing up as a tanks and getting 2 bad DPS was a death sentence in boredom. Tanking at lv 60, parsing upwards of 1k DPS, and having boss mitigation is an extremely rewarding task that I have not gotten out of the other roles.
    (3)

  10. #190
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    I find playing an aggressive tank rewarding like trying to maximize dps while healing. Also when I tank I try to maximize the dps output of my healers too but that's through proper cool down use, not vitality accessories:-p

    If you can survive your big hits then extra HP isn't really helping too much on the healing side. Damage intake rate is predictable after a few pulls and that's what is important not how much extra hp bloat a tank has. Now tanking progression content? I haven't done that in 3.0 so I wont comment but like all things it is probably do what is needed to stay alive and put the rest in str.
    (0)

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