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Thread: Strength Tanks

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  1. #1
    Player
    Galibier's Avatar
    Join Date
    Jan 2016
    Posts
    41
    Character
    Galibier Takahashi
    World
    Hyperion
    Main Class
    Paladin Lv 51
    Quote Originally Posted by Immut View Post
    if you don't die in one hit, you have enough hp. healers are ridiculously strong in this game compared to others. you'll be at full hp from nothing in less than two gcds.
    Yes but I am one of those guys who HATES Zen like that. If things go south I like being able to later see, with some objectivity, was it my gear/stats? Did I flub the rotation? Was it the healer or was it just the rng goddess kicking me in the nuts? I have never been one of those people to say "if you don't get one shot...if the tank doesn't die... If the mob dies.." When it comes to my own performance. I don't hold other people to that same rule (at least out loud lol) but yeah... Hard to kill the min/max mindset. Heck back in EQ2 I once did a month of raids. 1/2 wearing one hat and 1/2 wearing another because one had better stats but the other a more powerful proc to figure out which hat was the most effective.
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    Last edited by Galibier; 01-11-2016 at 05:42 AM.

  2. #2
    Player
    AI_wass's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Ire Works
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Galibier View Post
    Yes but I am one of those guys who HATES Zen like that. If things go south I like being able to later see, with some objectivity, was it my gear/stats? Did I flub the rotation? Was it the healer or was it just the rng goddess kicking me in the nuts? I have never been one of those people to say "if you don't get one shot...if the tank doesn't die... If the mob dies.." When it comes to my own performance.
    That's well and fine, but content and class mechanics are structured very differently between EQ2 and FFXIV. For tank survivability, there is a fairly clear minimum HP threshold that needs to be met, and that is right around 16000-16500. Every tankbuster and following autoattack is survivable once you hit that threshold, assuming your healers are on point. After that threshold has been achieved, if you're looking to min/max there is no other way to build other than to optimize damage. There are no item procs, fights are very scripted and methodical. All that remains is to push damage and phases, and comfort be damned.
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  3. #3
    Player
    Galibier's Avatar
    Join Date
    Jan 2016
    Posts
    41
    Character
    Galibier Takahashi
    World
    Hyperion
    Main Class
    Paladin Lv 51
    Quote Originally Posted by AI_wass View Post
    That's well and fine, but content and class mechanics are structured very differently between EQ2 and FFXIV. For tank survivability, there is a fairly clear minimum HP threshold that needs to be met, and that is right around 16000-16500. /snip.
    Oh I know some of the mechanics are different. I just used procs as an example as to how nutty I can get with numbers lol. That 16000-16.5 is a good starting point for me to work with though, so thanks .
    Tbh I just find the number crunching fun.

    On a side note it will be interesting to see how much, if at all, this debate changes with 3.2.
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