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Thread: Strength Tanks

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  1. #11
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Enesuia View Post
    Though, I don't lose threat with it o.o because I continue to pull threat, and using it before shield lob or any other skill is even better. Never had issues with it lol
    Yes, you didnt lose threat because of your OTHER ABILITIES. The Provoke on the pull does basically nothing. It's not "negative", but basically it has zero impact compared to just opening with Shield Lob. You could do a freaking Manderville dance before you pulled and then "never have issues" too, and the Manderville dance would have been about as useful as pulling with provoke.

    Opening with Provoke is bad because you -might- need to use it within the first 40 seconds of a pull of something goes wrong. Of course, in most cases you likely wont, but it's just bad practise to use it needlessly when it doesnt do anything worthwhile.

    Quote Originally Posted by Enesuia View Post
    For just a 5% dmg output with Str set.... and reset.
    Full Strength build (5 Slaying Accessories) will generally put out about 25% more damage/threat than a full Vitality build (5 Fending). Most tanks mix and match so might have 2 of one and 3 of another, at least on content they're not super confidant with. Noone is saying vitality is useless, but strength has a huge effect on your performance, so it's always best to only use as much vitality gear as you -need- (generally enough to survive the biggest single tank-busting hit an encounter has, with a little leeway).
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    Last edited by Sapphidia; 12-25-2015 at 10:34 AM.