Though, I don't lose threat with it o.o because I continue to pull threat, and using it before shield lob or any other skill is even better. Never had issues with it lolWithout someone else to produce threat, provoke is worth exactly 1 point of threat. It does $highest_threat+1, so if it's zero to start with, you get 1 whole point. It's literally nothing and a single tick of regen will overpower it instantly. That's why people are telling you to stop doing that.
Fun fact about provoke: It counts as an attack on the bombs in Pharos HM, so you can pop them from a longer distance. Neat party trick, not very useful otherwise.
Also, VIT doesn't make you any harder to kill unless your healer is straight up napping. In those cases, you'll still die, it just takes an extra attack. STR is critical for PLD for a number of reasons, but at the minimum consider that Clemency scales off AP, not VIT/HP. Hitting an 8k crit heal as a tank rules.
As long as you're having no issues with it then you can feel free to continue to do it, obviously. However, something to consider is that if there's ever a situation wherein you need Provoke within the first 90s of the fight or that Provoke would actually prove some use, then you can't use it because you've already wasted it. With the way you're currently using Provoke it basically does absolutely nothing - which inherently isn't bad, but depending on the situation it can be. You can keep pulling with Provoke if you truly wish to, but at least recognize that it's not actually doing anything.
Also, pulling with Provoke isn't always necessary bad. If you're trying to pick out a particular mob that's far away (succubi in AK, bees in Neverreap) then Provoke is a fantastic tool. It's just bosses where it doesn't really do anything.
Largely depends on what content you're doing. If it's just DF stuff then sure, go VIT, doesn't really matter - VIT PLD is better for trash pulls anyway since PLD really won't contribute any damage when it's just spamming Flash and applying Goring Blade randomly. If it's raid content then you're a part of a group and if being a STR tank helps your group meet certain DPS checks and you aren't compromising your survivability (ie you're popping CDs appropriately and not taking unnecessary damage) then you should go STR. It's not all or none, though, a lot of tanks (especially those who can't afford crafted accessories and are low on gear) will use 3 STR + 2 VIT acessories. Depending on left side pieces, this can put them at a high enough HP value while also increasing their DPS.I'm form excalibur, lol I had a guy name Korivash call me a bad tank for slotting my vitality points in over strength. Apparently I am a bad tank for being a vit pally... For just a 5% dmg output with Str set.... and reset. So redundantly lame. Tired of meeting these so call "Tanks" tell me how to be bad. I agree with this post. Lately I've been meeting bad tanks and enough is enough. Some of these bad tanks are usually STR build and even some Vit Build.
But yeah, if it's not raid content then it doesn't really matter. Helps in Thordan EX a bit as well if your group is low on DPS since reaching the last phase can make things incredibly stressful.

Yes, you didnt lose threat because of your OTHER ABILITIES. The Provoke on the pull does basically nothing. It's not "negative", but basically it has zero impact compared to just opening with Shield Lob. You could do a freaking Manderville dance before you pulled and then "never have issues" too, and the Manderville dance would have been about as useful as pulling with provoke.
Opening with Provoke is bad because you -might- need to use it within the first 40 seconds of a pull of something goes wrong. Of course, in most cases you likely wont, but it's just bad practise to use it needlessly when it doesnt do anything worthwhile.
Full Strength build (5 Slaying Accessories) will generally put out about 25% more damage/threat than a full Vitality build (5 Fending). Most tanks mix and match so might have 2 of one and 3 of another, at least on content they're not super confidant with. Noone is saying vitality is useless, but strength has a huge effect on your performance, so it's always best to only use as much vitality gear as you -need- (generally enough to survive the biggest single tank-busting hit an encounter has, with a little leeway).
Last edited by Sapphidia; 12-25-2015 at 10:34 AM.
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