Quote Originally Posted by Cheraa View Post
So, in that case, you are and will be ever a bad tank?
Beeing a good Tank means to know the Dungeons, know the bosses, know the Tankbuster.
As you can survive anything at the moment with 17-18k HP as Paladin, it doesn't make sense to put in more VIT. It is a dead Stat giving you nothing, where STR would give you more DPS, better Heals, better enmity.
As for VIT, if you wipe with 17-18k HP as Paladin, you would wipe with 20k HP, too.
To ignore any aspects of efficiency, there is a point of having enough Strength from a Tank to win an encounter just as there is a point of having enough Vitality. Any more is just gravy in both directions. Neither of them magically become dead stats at a threshold. Only Accuracy gets to claim that honor.

That being said... don't you dare run around calling people bad solely because of the accessories they choose to wear. Those who wear Fending are only doing what the devs want them to do. What the game itself tells them to do. And, most of all, it says absolutely nothing whatsoever about their personal skill as a player!

There is a reason that Strength Tanking is called a meta. There is a reason that players hear about the strategy only from other player's mouths. There is a reason that Tank Stats are getting mucked with in 3.2. It is not the intended design. We, as a community, have no right to attack others for choosing not to conform to a strategy that is either ignored or outright discouraged by information obtainable inside the game.

Granted, I'm not here to defend the merits of actually using either build. That's been done to death. The point here is that, when push came to shove, we were supposed to be in Fending this entire time. We can only hope to the Twelve that 3.2 makes that happen again. Unless that happens, however, Fending Tanks aren't wrong. None of you are.