Quote Originally Posted by Donjo View Post
Hm. I wonder if there's a correlation here.

DPS, as of Heavensward, have all increased in complexity from 50-60. They tend to involve a lot of work in order to achieve maximum output. Following this, it would make sense that "bad DPS" are more common now than they were in ARR.

But what about Tanks? By and large their rotations for maximizing damage are all much simpler than a dedicated DPS, although Dark Knight is certainly the closest to that sort of level.

I wonder if there are any DPS out there who switched to a Tank job after not being able to cut it as a DPS, contenting themselves with being able to slap Slaying on and output a cool 1000-1100 DPS with a fraction of the effort it would have taken their previous class to reach 1400-1500?

It's pretty morbid if you think about it, isn't it? ¯\_(ツ)_/¯
This is very true, and it's a statement I heard when 3.0 was released.
The amazing players will really shine with the expansion of skills, and the previously decent to good players all of a sudden look awfully mediocre.

I think the tank classes are pretty simple to deal high amounts of damage in a lot of the encounters, the trick is simply the correct mitigation at the appropriate times.
I find when I play a DPS class, there is a lot more effort required in order to achieve really good damage.

That being said however, ALL of my DPS classes leveled to 60 will deal more damage than any of my tanks.
Even though the effort is arguably greater for the DPS classes, I don't feel dismal DPS is ever acceptable.