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Thread: Strength Tanks

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  1. #1
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Eh, to each their own. I will say, an inexperienced tank shouldn't stack in STR. The extra HP buffer they get with VIT stacking can be good. But it doesn't change the fact of how much hp the healer has to heal. It only changes the amount of time a healer has to heal. But the difference will be a few thousand hp. If a tank loses 10k hp, you should be healing them regardless. Whether they have 5k or 8k hp left shouldn't be what makes you decide they need some more health. But STR tanks do infact hold aggro better in all regards. We can spend less time spamming away with flash (especially PLD's) as the only other 2 AoE based attacks we have are both longer cooldowns that can't be spammed. And we don't have an unlimited supply of mana either. If we run out and can't spam it anymore (and have really crappy ability to hold aggro) guess what? You're next on the get squished list with all the healing you'd have to be doing.

    I think the main thing we have to be cognizant of is telling the newbie tanks to stack in STR automatically for end game. It still helps early though honestly, i would know, I did it. But I also have 2 builds, a STR build AND a VIT build. If I find my healers need the extra hp buff to keep me alive, I will switch.
    (0)
    Don't worry. I'll spam cure the crap out of you with my Paladin.

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  2. #2
    Player
    pushin_tin's Avatar
    Join Date
    Sep 2014
    Posts
    163
    Character
    Ac Ungarmax
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    The TC has not replied once to this thread. Obvious bait.
    (0)

  3. #3
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RedHerb View Post
    Sadly, that just doesn't exist, so instead we have healing DPS, tanking DPS, and full DPS.
    At this juncture in the game, the only way to solve the problem is to rehaul the system.

    1. Make accessories job-locked like gear.
    2. Make healer and tank stances work like AST stances (once you enter combat, you can't switch).

    I will bathe in the glorious healer and tank tears.
    (1)

  4. #4
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Velox View Post
    At this juncture in the game, the only way to solve the problem is to rehaul the system.

    1. Make accessories job-locked like gear.
    2. Make healer and tank stances work like AST stances (once you enter combat, you can't switch).

    I will bathe in the glorious healer and tank tears.
    Flawless suggestion there. Take away the freedom of choice of skilled players who are able to stance dance, and force them down to the level of the unskilled players that can't.
    (0)

  5. #5
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Velox View Post
    At this juncture in the game, the only way to solve the problem is to rehaul the system.

    1. Make accessories job-locked like gear.
    2. Make healer and tank stances work like AST stances (once you enter combat, you can't switch).

    I will bathe in the glorious healer and tank tears.
    I agree that accessories should have been job locked from Day 1. However, it wouldn't have stopped Pentamelded Accessories... which have been stated as a primary reason that the devs are attempting to recalculate Tank Damage.

    However, the stance thing is iffy. Locking stances mid fight will greatly limit fight design as Tank Swaps will no longer be as friendly to do. Tanks absolutely should be able to swap mid fight as it allows them to adapt to whether or not they are currently Tanking something. I believe that something along the lines of preventing a Tank from leaving their Tank Stance if they currently have the highest Enmity on a monster would better serve your ideals.
    (0)
    Last edited by Donjo; 12-07-2015 at 11:17 PM.

  6. #6
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Had a tank an hour ago in A2. Weapon 205, left side 210. Right side 210 full STR. He just couldn't survive the trash mobs despite both healers spamming cure 2 / eye for an eye regen, asylum and whatever they have, even after they had to resort using Tetra and bene side to side. Healers were i200/205. And they were really good.

    STR jewels should only be the monopoly of good tanks, dare I say fabulous ?

    The problem is, all tanks think they are awesome at their job even when most of times THEY ARE NOT.
    (4)

  7. #7
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by cgbspender View Post
    Had a tank an hour ago in A2. Weapon 205, left side 210. Right side 210 full STR. He just couldn't survive the trash mobs despite both healers spamming cure 2 / eye for an eye regen, asylum and whatever they have, even after they had to resort using Tetra and bene side to side. Healers were i200/205. And they were really good.

    STR jewels should only be the monopoly of good tanks, dare I say fabulous ?

    The problem is, all tanks think they are awesome at their job even when most of times THEY ARE NOT.
    ...Savage?

    Because people were tanking like that back when it was i190 in savage.

    So your options were it was the tank, or it was the healers, or it was the DPS not killing things.

    Throwing 4k hit points onto that tank wouldn't make him easier to heal. It would have just given you about .5 seconds of breathing room.
    (4)

  8. #8
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Kabooa View Post
    ...Savage?

    Because people were tanking like that back when it was i190 in savage.

    So your options were it was the tank, or it was the healers, or it was the DPS not killing things.

    Throwing 4k hit points onto that tank wouldn't make him easier to heal. It would have just given you about .5 seconds of breathing room.
    It was Alex NM. I wasn't healing in this party, but I main healer. The problem here was that the tank took damage more than the time it took the healers to cast. So yeah, his HP were literraly melting down, as even tetras and bene just gave the healers a little delay but not even enough to prevent him from biting the floor. (he was a drk)
    (0)

  9. #9
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by cgbspender View Post

    The problem is, all tanks think they are awesome at their job even when most of times THEY ARE NOT.
    Then your tank wasn't using cooldowns or your healers were afk because I tanked A2 normal at ilvl179 with 3 STR accessories and didn't died to trash.
    (0)

  10. #10
    Player
    Twilite's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by cgbspender View Post
    Had a tank an hour ago in A2. Weapon 205, left side 210. Right side 210 full STR. He just couldn't survive the trash mobs despite both healers spamming cure 2 / eye for an eye regen, asylum and whatever they have, even after they had to resort using Tetra and bene side to side. Healers were i200/205. And they were really good.

    STR jewels should only be the monopoly of good tanks, dare I say fabulous ?

    The problem is, all tanks think they are awesome at their job even when most of times THEY ARE NOT.
    No cooldowns obviously, and you didn't say what kind of tank it was. If a healer is going all out on a tank on trash mobs, the issue is really obvious and not having anything to do with STR or VIT gear(though they could also be undergeared but that isn't the case here).
    (1)
    Last edited by Twilite; 12-08-2015 at 01:31 AM.

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