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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiceisNice View Post
    It's only really applicable on single target mobs (and a good handful of fights allow you to multi-dot, and outside of raiding, I just don't have a fun time multidotting on my BRD), and even then it's still a pretty shoddy feeling to have your oGCDs reset mid-cast, let alone trying to make empyreal arrow make properly inbetween your GCDs.

    Having oGCD resets is fine and makes for a frantic, situational awareness gameplay (which I enjoyed in 2.0), it just doesn't work or flow very well for a job that uses cast times and really just feels like they didn't put any thought into it. I'm also against your idea of wild shots on BRD, if only on the basis that I don't want them to be even more homogenized with MCH gameplay by having procs for (stronger) instant shots. Numbers should really be the least of the concerns for making these sort of suggestions, since those factors are probably the easiest to change inbetween hotfixes; the changes should be more toward making the two different from each other (like...not giving bard WM when it's functionally the same as GB).
    What I was going for with Wild Shots was mostly just more double-weaves per EA/IJ/rotation and the ability to store at least one so that these opportunities can be more tactical in nature, rather than mostly just RNG (holding onto SS+ for no more than a single additional HS before EA or double-weave). I see how that could feel like Slug/Clean Shot procs though, and therefore without identity, even if Straighter Shot came first.

    Tbh, ideally I'd have liked WM to be a stance variance for Archer that is only situationally stronger (at certain points of the rotation) actually requires the Archer to weave in and out of the stance for max damage. The only major issue with that is that I find the current non-WM Bard gameplay a bit flat; it would have to be adjusted to a similar intensity in some way. Rather than getting WM or anything like it later on, I'd have preferred that each song interact in some way with our actual combat rotations, likely modifying Blood Letter and Rain of Death, and allowing us 'spot' adjustments, such as specifically helping out the mana of one healer over another, or secondary effects, Windsong, for instance, being a movement (Swiftsong) or Attack Speed/Cooldown-reducing buff, Paean being a TP regen and debuff/knockback/DoT-mitigating resistance buff, etc. Something that makes our combat itself potentially feel more supportive, and varied, with the addition of songs.
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    Last edited by Shurrikhan; 12-09-2015 at 09:37 AM.

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