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  1. #41
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Quote Originally Posted by AriaEnia View Post
    Dang the thread title was a lie.
    The man just rick-rolled us all.
    (0)

  2. #42
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by xXRaineXx View Post
    The man just rick-rolled us all.
    Someone say my name?
    (2)

  3. #43
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Quote Originally Posted by RickXRolled View Post
    Someone say my name?
    It's the devil em'self! Mates, bludger this shites 'ed in!
    (0)

  4. #44
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    When I read the thread title I go so excited.

    *Blacklisted.*
    (2)

  5. #45
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Exodus-E View Post
    To make them all uniform, so it's easier to implement, mostly.
    Outright changing the potency of all from 200 to 300 could also work (with no DoT).

    Another possibility would be to make it so Garuda-Egi's Enkindle (as well as every other new Egi) had a DoT associated to it, as well as reducing its potency from 250 to 200...but it'd be a bit too much work to make an "exclusive" DoT for every single one introduced from there.

    At least IMO.
    What is this I don't even?

    Garuda is ranged. The damage is lower than the other two on purpose.
    (0)

  6. #46
    Player
    kuikui's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Qui'qui Snafkin
    World
    Faerie
    Main Class
    Summoner Lv 60
    Fix the title of this thread. It is not official information so do not portray it as such.
    (0)

  7. #47
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Dyne_Fellpool View Post
    MY apologies for the misleading title. It didn't dawn on me at the time (it should have) but I see now why it was confusing!

    I moved the fact that this is not the actual patch notes to the beginning of the post, but I dont see where/how to change the thread's name.
    No worries, I've done it myself too but not to this extent Unfortunately I found the only way to officially change the title is to have an admin change it, and I've had no luck so far. You can try to put in a report for the thread and request it to be changed though.
    (0)

  8. #48
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    holy clickbaitman......
    (7)

  9. #49
    Player
    Alexftw's Avatar
    Join Date
    Oct 2015
    Posts
    130
    Character
    Alex Ftw
    World
    Shiva
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by HakuroDK View Post
    That would probably break BLM so bad, but even still, I would love it so much.
    Seeing as a fire4 takes less than 3 sec and fire 1 about 2 sec.. 3x fire4 + 1x fire1.

    Hmm.. Apart from the mana issues..
    Well atm we pretty much do 2x fire4 1x fire1 then 3x fire4 and run out of mana and switch to ice. 12 sec astral wouldn't make much diff over all exept for the start and for keeping astral up during movement.
    (0)

  10. #50
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sylve View Post

    And if your so called "clunkiness" is about Bloodletter, it triggers in 3 second intervals. Cast times are 1.5 seconds and recasts are 2.5. It is literally impossible to miss the Bloodletter procs if you're paying attention and your mythical double procs can...
    Actually double procs are still a thing... don't ask me why, but I have 800 crit on my BRD, procs roll in like moth to the flames... double procs during a single cast is more prominent now... for me at least.

    There is a slight oddity with WM and BRD with procs atm... while I think the OP should be deleted, there is in fact clunks in the rotation.

    For example, most able BRD's will wait till the very last second to refresh DoTs, which is about 2 seconds left on the timer for Iron Jaws to be able to refresh it without letting it drop.
    But for example, you went Heavy Shot -> Iron Jaws, you can refresh in time, but if a proc popped Heavy Shot -> Bloody Arrow -> Iron Jaws, most likely you will drop your DoTs as BA has around 0.5s delay. But if you get a proc but decide to pop IJ's instead and you get another proc, you lose DPS. You pop IJ at 5sec instead to allow some breathing room, you lose DPS again. BRD's leak DPS everywhere, that is a fact.

    While BRD is still a very capable DPS, it simply takes A LOT of effort to keep up with everything. It takes near perfection to dish out DPS of what other classes fumble on.
    (2)

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