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  1. #21
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bhuni View Post
    Why would you nerf the most potent Enkindle?

    Hits with a potency of 200 with a 20 potency DOT for 15 seconds.

    20 x 5 = 100 + 200 = 300 potency.
    To make them all uniform, so it's easier to implement, mostly.
    Outright changing the potency of all from 200 to 300 could also work (with no DoT).

    Another possibility would be to make it so Garuda-Egi's Enkindle (as well as every other new Egi) had a DoT associated to it, as well as reducing its potency from 250 to 200...but it'd be a bit too much work to make an "exclusive" DoT for every single one introduced from there.

    At least IMO.
    (0)
    Last edited by Exodus-E; 12-06-2015 at 12:58 PM. Reason: Minor edits

  2. #22
    Player
    KazuneHypnotik's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    59
    Character
    Kazune Hypnotik
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    You had me excited for the patch notes!! I was happy when I saw the enhanced stone skin :/ subject misleading for sure
    (3)

  3. #23
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I thought this was real patch notes but they aren't which is a relief.
    I say no to all of it not cause the way they are because they aren't what I would want.




    This especially would be bad, because you would have them casting it nonstop and most enemies have you moving, when would it even be able to stay on.
    You barely tap move its gone a monster uses draw in move its gone.
    Wanderer's Minuet no longer adds a casting time to weapon-skills. The effect now ends upon moving.
    (0)
    Last edited by Zeonx; 12-06-2015 at 01:24 PM.

  4. #24
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    eh... make WM more like a normal song instead of a stance. It could be reduced MP drain so it lasts longer/doesn't totally kill your other song (like 1mp/tick or something), or just a flat cooldown timer. Setting it to flat out drop when you move would be too problematic and probably raise just as much a crap-storm as it's initial implementation.

    BLM... might be a bit too OP. Not sure exactly, would have to see how it played out I guess. You can already slip 3 Fire4's in one cycle of Astral Fire, so the extra 2 seconds wouldn't necessarily break the rotation I guess, but it might unbalance it a bit as our Spell Speed and crit rates get higher (more firestarter process and quick casts of fire might swing things the other way over time).
    (1)

  5. #25
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Bleh to the misleading title. Please delete thread.
    (2)

  6. #26
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    anyone have the link for these?
    (0)

  7. #27
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Deathscythe343 View Post
    anyone have the link for these?
    These are the patch notes I'd personally like to see. Thoughts?
    These aren't patch notes. Those won't be out until SE puts them up closer to patch date. They will be in the Lodestone and such.
    (1)

  8. #28
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Raist View Post
    These aren't patch notes. Those won't be out until SE puts them up closer to patch date. They will be in the Lodestone and such.
    Ya, that's what I thought. Just wanted to make sure in case I missed something while I was at work.
    (0)

  9. #29
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dyne_Fellpool View Post
    Bard: Bard gameplay wasn't originally designed for cast times and plays really clunky with them as a result. This change would accomplish the same thing as the current WM, Allow the Bard to increase its dps if it doesnt move, but without the clunkiness.
    That word has a meaning and its not the meaning you are trying to use it for.
    Cast times feel fine to me as a bard. So fine, in fact, that I ended up making it my main DPS Job over my Monk which i began ARR on launch as and continue to love.

    There is no awkwardness at all with the cast times. At no point in the rotation does it feel weird. In fact, The cast time allows me make minor judgement errors, like thinking i had time for one last Heavy Shot before needing Iron Jaws and realizing halfway through the Heavy Shot cast that i do not actually have the time for it, cancelling the cast and getting a split second Iron Jaws off in the last millisecond of the DoTs.
    Without that cast, I'd have been locked into the full 2.5 second recast and i would often screw myself over.

    And if your so called "clunkiness" is about Bloodletter, it triggers in 3 second intervals. Cast times are 1.5 seconds and recasts are 2.5. It is literally impossible to miss the Bloodletter procs if you're paying attention and your mythical double procs can't happen because they deal damage at exactly the same time due to Iron Jaws. It used to happen because the damage ticks were skewed a bit because of different application times.

    Also,
    It would also differentiate gameplay a bit between Bard and Machinist so that they aren't so similar.
    Is patently false. Machinist is far less reliant upon Cast times. In fact, the only skill you regularly have a cast time on is Split Shot, needing to only cast Hot Shot and Lead Shot once each per 30 seconds.
    Compared to Heavy Shot, Straight Shot (In those off times when you dont get the crit proc), Empyrean Arrow, Iron Jaws as well as Singing in general, which are are all rotational and used constantly.

    So no, going back to all instant Bard will actually make Bard feel MORE like Machinist, not less.

    Bard Rant is over. Sorry.

    Good lord, was your entire OP a thinly veiled "Remove WM" Thread? I ask because aside from Benediction(We do kind of need the animation to play quicker), none of your other suggestions make any kind of sense.
    In what universe would Storms Eye being stronger than Butchers Block be a good idea? You would be forced to use it for DPS regardless of the presence of others to apply the debuff.
    Royal Authority is your Paladin DPS route in the same way Souleater is the DRK DPS route. It sucks that we get it at 60, But you're forced to make a choice between raw damage and enmity/debuffs, Thats a good thing, ALL the tanks do this. Also, i can hold a solid Enmity lead with my PLDs i180 sword over i200+ DPS in my full VIT set while also using RA liberally, Enmity is not a problem.

    Also, misleading thread title is misleading. Please do not do that, at the very least include a "Wishlist for ____" instead of trying to trick people into thinking your wishlist is an actual set of patch notes.
    (1)

  10. #30
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sylve View Post
    There is no awkwardness at all with the cast times.
    I dunno, the animation when you clip empyreal arrow with an instant cast looks kinda awkward.

    I kid.
    (1)

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