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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dyne_Fellpool View Post
    These are the patch notes I'd personally like to see. Thoughts?
    You'll probably catch less flak if you put this disclaimer at the top, rather than the bottom.

    I feel like you've given certain utility moves too much potency for their raw dps equivalents to compete in most circumstances. (E.g. Dancing Edge 260->290. Now stronger than AC, the previous mid, and only 20, instead of 30, short of AE.)

    In some cases this breaks accepted relationships between the jobs.
    (E.g. Dancing Edge, with its lower TP cost than Aeolian or Armor Crush, now doing more potency than Armor Crush instead of the 260, 280, 310 or +20, +30 potency scaling it currently has.)

    Some of your original values are also errored. (E.g. Rage of Halone currently has a 5x multiplier, not 5.5x. Given this offset, you may have buffed it more than you intended. Increasing it to 300 with a 6x multiplier, assuming Shield Oath multiplier were increased from 2.0x to 2.3x, equivalent to Grit/Defiance, would make it 10% stronger than even an unbuffed, comboed Power Slash. Given that PLD must also use Savage Blade for its direct damage combo, this could cause much higher average enmity.)

    Your changes also reinforce or adjust niche mechanics, some in unpopular ways. (Your swap of SE and BB potencies makes Warrior and even better OT and a worse MT. Even with the buff to Dancing Edge, this would now guarantee Storm maintenance from Warrior OTs, whereas they may have dropped one for a GCD for more dps before.)

    Some of these changes reduce options. (Again, Storm's Eye change. Additionally, Equilibrium would now only ever be used with Berserk as to synergize with the 50% self-heal, instead of letting the Warrior consider whether they'd like to hold onto it for 50% of duration of 50% more effect or not.)

    The change to Defiance should and likely would have to be universal (applying also to Convalescence and Mantra).

    I don't understand why you would think the WM adjustment is a good thing, especially as you have retained the cooldown. Movement in current content is generally too frequent for this not to frequently be dps loss, as we'd be unable to use WM almost 80% of the time in most phases. We would likely end up saving it just to pop IJ and EA every 15s. Having to spend an oGCD to activate it after the cooldown refreshes already effectively makes it a 15.5s CD. I would probably have to give up Bard.

    I certainly wouldn't mind the song adjustments, but would much rather they just made use of Skill Speed. (E.g. if Skill and Spell Speed were combined into a single stat, Speed.) All in all, I'd like to see all three stats mostly balanced for all classes unless crit gives unique advantages (Bard, SMN).

    Healers already used to Benediction's delay may be screwed by the change for a while, and will find that their class requires a bit less foresight than it used to. Other than that, the change is fine. (Fyi, you should probably have included the base Stoneskin change under AST and SCH instead.)

    The traited cleric stance however provides a massive comparative increase to spammable dps of WHM (who is already the best in spammable dps) compared to the other healers, and greatly reduces the value of Rain of Death.

    The 2 second increase to AF/UI may be just short of removing all related annoyances. I'm also not certain it is necessary, nor the best way to deal with the issue if so.

    Edit: I'll go ahead and add my counter-offer in time as not to be critical without supplying anything of my own.
    (1)
    Last edited by Shurrikhan; 12-08-2015 at 10:17 PM.

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