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  1. #1
    Player
    Dyne_Fellpool's Avatar
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    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50

    Changes I would like to see in 3.15 Patch Notes

    These are the patch notes I'd personally like to see. Thoughts?

    PALADIN:

    -Rage of Halone combo potency increased from 260 to 300. Enmity multiplier increased from 5.5x to 6x.
    -Circle of Scorn cooldown reduced from 25s to 15s. The initial Potency is now 150. The DoT is unchanged (30 potency for 15s).
    -Shield Swipe potency increased from 210 to 260. The TP cost has been reduced from 40 to 30. On the GCD.
    -Clemency can now trigger the barrier on Divine Veil.
    -Shield Oath now additionally allows the Paladin to cast without interruption.(Surecast effect)
    -The effects of Tempered Will and Hallowed Ground apply immediately rather than after the animation.
    -Tempered Will cooldown reduced from 180s to 120s.


    DARK KNIGHT:

    -Carve and Spit (without Dark Arts) now deals 200 potency and refreshes 1768 MP.
    -Carve and Spit (with Dark Arts) now deals 450 potency and refreshes 100 TP.
    -The Dark Arts effect for Dark Dance now increases parry rate by an additional 15% rather than increasing Evasion.
    -Walking Dead will also be removed if the Dark Knight reaches full HP, in addition to the way it is removed now.


    WARRIOR:

    -Defiance now increases HP recovery from all non-self healing sources by 20%.(rather than just from spells)
    -Storm's Eye potency increased from 270 to 280.
    -Butcher's Block potency decreased from 280 to 270.
    -Equilibrium cooldown increased from 60s to 90s.


    NINJA:

    -Dancing Edge potency increased from 260 to 290.


    BARD:

    -Wanderer's Minuet no longer adds a casting time to weapon-skills. The effect now ends upon moving.
    The 15s cooldown now begins upon activation. The duration lasts until you move.
    -Iron Jaws no longer has a cast time, but still requires Wanderer's Minuet.
    -The casting time of Warden's Paeon, Mage's Ballad, Foe Requiem, and Army's Paeon have been reduced from 3s to 2s.
    -Swiftsong no longer has a cast time.


    WHITE MAGE:

    -Benediction now applies immediately rather than after the animation.
    -The casting time of Stoneskin reduced from 3s to 2.5s
    -The Conjurer trait Quick Stoneskin changed to Enhanced Cleric Stance: adds 10% accuracy to Cleric Stance.


    BLACK MAGE:

    -The duration of Astral Fire and Umbral Ice has been increased from 10s to 12s while under the effects of Enochian.
    (8)
    Last edited by Dyne_Fellpool; 12-06-2015 at 05:27 PM.

  2. #2
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,206
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    WARRIOR:

    -Defiance now increases HP recovery from all non-self healing sources by 20%.(rather than just from spells)
    -Storm's Eye potency increased from 270 to 280.
    -Butcher's Block potency decreased from 280 to 270.
    -Equilibrium cooldown increased from 60s to 90s.
    I think they should lower some of its attacks more xD
    (9)

  3. #3
    Player
    SaitoHajime's Avatar
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    Aug 2013
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    356
    Character
    Saito Hajime'
    World
    Ultros
    Main Class
    Samurai Lv 90
    No
    /10char
    (23)

  4. #4
    Player
    HakuroDK's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dyne_Fellpool View Post
    BLACK MAGE:

    -The duration of Astral Fire and Umbral Ice has been increased from 10s to 12s while under the effects of Enochian.
    That would probably break BLM so bad, but even still, I would love it so much.
    (2)

  5. #5
    Player
    Dyne_Fellpool's Avatar
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    Sep 2013
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    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Just to elaborate on some of my reasoning:

    Paladin: PLD would still be the lowest burst dps and lowest AoE dps of the tanks by far, but its sustained dps/enmity would be more competitive and Clemency/DV would be more useful.

    Dark Knight: would provide a more interesting choice when deciding whether or not to use DA on C&S and make Living Dead a little less of a pita.

    Warrior: BB combo would be the same potency as SE, allowing them to not have to spam their enmity combo while OT for dps. Things like Tetragrammaton and Lustrate would work with their tank stance.

    Ninja: Their max dps would not go up at all, but they would suffer less of a dps loss for not having a Warrior around to use the slashing debuff.
    This would make raiding with PLD+DRK with a NIN less punishing. (Making WAR less mandatory)

    Bard: Bard gameplay wasn't originally designed for cast times and plays really clunky with them as a result. This change would accomplish the same thing as the current WM, Allow the Bard to increase its dps if it doesnt move, but without the clunkiness. It would also differentiate gameplay a bit between Bard and Machinist so that they aren't so similar.

    Whm: They are the only healer that doesn't have attacks which ignore accuracy, so giving them a bit of an ACC bump in Cleric Stance seems reasonable.

    Blm: 12 sec would allow just a little more wiggle room for movement without the rotation getting severely borked, but its not enough of an increase to allow extra Fire casts in AF I dont think.
    (2)

  6. #6
    Player
    Sylve's Avatar
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    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dyne_Fellpool View Post
    Bard: Bard gameplay wasn't originally designed for cast times and plays really clunky with them as a result. This change would accomplish the same thing as the current WM, Allow the Bard to increase its dps if it doesnt move, but without the clunkiness.
    That word has a meaning and its not the meaning you are trying to use it for.
    Cast times feel fine to me as a bard. So fine, in fact, that I ended up making it my main DPS Job over my Monk which i began ARR on launch as and continue to love.

    There is no awkwardness at all with the cast times. At no point in the rotation does it feel weird. In fact, The cast time allows me make minor judgement errors, like thinking i had time for one last Heavy Shot before needing Iron Jaws and realizing halfway through the Heavy Shot cast that i do not actually have the time for it, cancelling the cast and getting a split second Iron Jaws off in the last millisecond of the DoTs.
    Without that cast, I'd have been locked into the full 2.5 second recast and i would often screw myself over.

    And if your so called "clunkiness" is about Bloodletter, it triggers in 3 second intervals. Cast times are 1.5 seconds and recasts are 2.5. It is literally impossible to miss the Bloodletter procs if you're paying attention and your mythical double procs can't happen because they deal damage at exactly the same time due to Iron Jaws. It used to happen because the damage ticks were skewed a bit because of different application times.

    Also,
    It would also differentiate gameplay a bit between Bard and Machinist so that they aren't so similar.
    Is patently false. Machinist is far less reliant upon Cast times. In fact, the only skill you regularly have a cast time on is Split Shot, needing to only cast Hot Shot and Lead Shot once each per 30 seconds.
    Compared to Heavy Shot, Straight Shot (In those off times when you dont get the crit proc), Empyrean Arrow, Iron Jaws as well as Singing in general, which are are all rotational and used constantly.

    So no, going back to all instant Bard will actually make Bard feel MORE like Machinist, not less.

    Bard Rant is over. Sorry.

    Good lord, was your entire OP a thinly veiled "Remove WM" Thread? I ask because aside from Benediction(We do kind of need the animation to play quicker), none of your other suggestions make any kind of sense.
    In what universe would Storms Eye being stronger than Butchers Block be a good idea? You would be forced to use it for DPS regardless of the presence of others to apply the debuff.
    Royal Authority is your Paladin DPS route in the same way Souleater is the DRK DPS route. It sucks that we get it at 60, But you're forced to make a choice between raw damage and enmity/debuffs, Thats a good thing, ALL the tanks do this. Also, i can hold a solid Enmity lead with my PLDs i180 sword over i200+ DPS in my full VIT set while also using RA liberally, Enmity is not a problem.

    Also, misleading thread title is misleading. Please do not do that, at the very least include a "Wishlist for ____" instead of trying to trick people into thinking your wishlist is an actual set of patch notes.
    (1)

  7. #7
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sylve View Post
    There is no awkwardness at all with the cast times.
    I dunno, the animation when you clip empyreal arrow with an instant cast looks kinda awkward.

    I kid.
    (1)

  8. #8
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Avidria View Post
    I dunno, the animation when you clip empyreal arrow with an instant cast looks kinda awkward.

    I kid.
    Next time you play, hit EA and Misery's End at the same time, the resulting animation will make wonder if you character has a spine :P
    (1)

  9. #9
    Player
    xXRaineXx's Avatar
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    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sylve View Post

    And if your so called "clunkiness" is about Bloodletter, it triggers in 3 second intervals. Cast times are 1.5 seconds and recasts are 2.5. It is literally impossible to miss the Bloodletter procs if you're paying attention and your mythical double procs can...
    Actually double procs are still a thing... don't ask me why, but I have 800 crit on my BRD, procs roll in like moth to the flames... double procs during a single cast is more prominent now... for me at least.

    There is a slight oddity with WM and BRD with procs atm... while I think the OP should be deleted, there is in fact clunks in the rotation.

    For example, most able BRD's will wait till the very last second to refresh DoTs, which is about 2 seconds left on the timer for Iron Jaws to be able to refresh it without letting it drop.
    But for example, you went Heavy Shot -> Iron Jaws, you can refresh in time, but if a proc popped Heavy Shot -> Bloody Arrow -> Iron Jaws, most likely you will drop your DoTs as BA has around 0.5s delay. But if you get a proc but decide to pop IJ's instead and you get another proc, you lose DPS. You pop IJ at 5sec instead to allow some breathing room, you lose DPS again. BRD's leak DPS everywhere, that is a fact.

    While BRD is still a very capable DPS, it simply takes A LOT of effort to keep up with everything. It takes near perfection to dish out DPS of what other classes fumble on.
    (2)

  10. #10
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by xXRaineXx View Post
    While BRD is still a very capable DPS, it simply takes A LOT of effort to keep up with everything. It takes near perfection to dish out DPS of what other classes fumble on.
    Bard is a support class, that's the point. It would be slightly strange if we put out the same amount of DPS as a Dragoon. I think Bard is fine the way it is, in my opinion, and actually enjoy using WM. It's not exactly that hard to play compared to other classes.
    (2)

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