T.T
i thought this was real at first then i read his last line that its the changes "he" would like. ths was very misleadIng


 
			
			
				T.T
i thought this was real at first then i read his last line that its the changes "he" would like. ths was very misleadIng
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.




 
			
			
				Seriously, OP. Change the title. This is incredibly misleading, so much so I almost suspect it was done on purpose.


 
			
			
				Did you even know after 3.1 shield swipe is 150 potency, ogcd and 15 sec cd?
You'll probably catch less flak if you put this disclaimer at the top, rather than the bottom.
I feel like you've given certain utility moves too much potency for their raw dps equivalents to compete in most circumstances. (E.g. Dancing Edge 260->290. Now stronger than AC, the previous mid, and only 20, instead of 30, short of AE.)
In some cases this breaks accepted relationships between the jobs.
(E.g. Dancing Edge, with its lower TP cost than Aeolian or Armor Crush, now doing more potency than Armor Crush instead of the 260, 280, 310 or +20, +30 potency scaling it currently has.)
Some of your original values are also errored. (E.g. Rage of Halone currently has a 5x multiplier, not 5.5x. Given this offset, you may have buffed it more than you intended. Increasing it to 300 with a 6x multiplier, assuming Shield Oath multiplier were increased from 2.0x to 2.3x, equivalent to Grit/Defiance, would make it 10% stronger than even an unbuffed, comboed Power Slash. Given that PLD must also use Savage Blade for its direct damage combo, this could cause much higher average enmity.)
Your changes also reinforce or adjust niche mechanics, some in unpopular ways. (Your swap of SE and BB potencies makes Warrior and even better OT and a worse MT. Even with the buff to Dancing Edge, this would now guarantee Storm maintenance from Warrior OTs, whereas they may have dropped one for a GCD for more dps before.)
Some of these changes reduce options. (Again, Storm's Eye change. Additionally, Equilibrium would now only ever be used with Berserk as to synergize with the 50% self-heal, instead of letting the Warrior consider whether they'd like to hold onto it for 50% of duration of 50% more effect or not.)
The change to Defiance should and likely would have to be universal (applying also to Convalescence and Mantra).
I don't understand why you would think the WM adjustment is a good thing, especially as you have retained the cooldown. Movement in current content is generally too frequent for this not to frequently be dps loss, as we'd be unable to use WM almost 80% of the time in most phases. We would likely end up saving it just to pop IJ and EA every 15s. Having to spend an oGCD to activate it after the cooldown refreshes already effectively makes it a 15.5s CD. I would probably have to give up Bard.
I certainly wouldn't mind the song adjustments, but would much rather they just made use of Skill Speed. (E.g. if Skill and Spell Speed were combined into a single stat, Speed.) All in all, I'd like to see all three stats mostly balanced for all classes unless crit gives unique advantages (Bard, SMN).
Healers already used to Benediction's delay may be screwed by the change for a while, and will find that their class requires a bit less foresight than it used to. Other than that, the change is fine. (Fyi, you should probably have included the base Stoneskin change under AST and SCH instead.)
The traited cleric stance however provides a massive comparative increase to spammable dps of WHM (who is already the best in spammable dps) compared to the other healers, and greatly reduces the value of Rain of Death.
The 2 second increase to AF/UI may be just short of removing all related annoyances. I'm also not certain it is necessary, nor the best way to deal with the issue if so.
Edit: I'll go ahead and add my counter-offer in time as not to be critical without supplying anything of my own.
Last edited by Shurrikhan; 12-08-2015 at 10:17 PM.

 
			
			
				You had me excited for the patch notes!! I was happy when I saw the enhanced stone skin :/ subject misleading for sure
I thought this was real patch notes but they aren't which is a relief.
I say no to all of it not cause the way they are because they aren't what I would want.
This especially would be bad, because you would have them casting it nonstop and most enemies have you moving, when would it even be able to stay on.
You barely tap move its gone a monster uses draw in move its gone.
Wanderer's Minuet no longer adds a casting time to weapon-skills. The effect now ends upon moving.
Last edited by Zeonx; 12-06-2015 at 01:24 PM.



 
			
			
				eh... make WM more like a normal song instead of a stance. It could be reduced MP drain so it lasts longer/doesn't totally kill your other song (like 1mp/tick or something), or just a flat cooldown timer. Setting it to flat out drop when you move would be too problematic and probably raise just as much a crap-storm as it's initial implementation.
BLM... might be a bit too OP. Not sure exactly, would have to see how it played out I guess. You can already slip 3 Fire4's in one cycle of Astral Fire, so the extra 2 seconds wouldn't necessarily break the rotation I guess, but it might unbalance it a bit as our Spell Speed and crit rates get higher (more firestarter process and quick casts of fire might swing things the other way over time).
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			 Originally Posted by Dyne_Fellpool
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