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  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    T.T

    i thought this was real at first then i read his last line that its the changes "he" would like. ths was very misleadIng
    (6)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Seriously, OP. Change the title. This is incredibly misleading, so much so I almost suspect it was done on purpose.
    (8)

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Did you even know after 3.1 shield swipe is 150 potency, ogcd and 15 sec cd?
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dyne_Fellpool View Post
    These are the patch notes I'd personally like to see. Thoughts?
    You'll probably catch less flak if you put this disclaimer at the top, rather than the bottom.

    I feel like you've given certain utility moves too much potency for their raw dps equivalents to compete in most circumstances. (E.g. Dancing Edge 260->290. Now stronger than AC, the previous mid, and only 20, instead of 30, short of AE.)

    In some cases this breaks accepted relationships between the jobs.
    (E.g. Dancing Edge, with its lower TP cost than Aeolian or Armor Crush, now doing more potency than Armor Crush instead of the 260, 280, 310 or +20, +30 potency scaling it currently has.)

    Some of your original values are also errored. (E.g. Rage of Halone currently has a 5x multiplier, not 5.5x. Given this offset, you may have buffed it more than you intended. Increasing it to 300 with a 6x multiplier, assuming Shield Oath multiplier were increased from 2.0x to 2.3x, equivalent to Grit/Defiance, would make it 10% stronger than even an unbuffed, comboed Power Slash. Given that PLD must also use Savage Blade for its direct damage combo, this could cause much higher average enmity.)

    Your changes also reinforce or adjust niche mechanics, some in unpopular ways. (Your swap of SE and BB potencies makes Warrior and even better OT and a worse MT. Even with the buff to Dancing Edge, this would now guarantee Storm maintenance from Warrior OTs, whereas they may have dropped one for a GCD for more dps before.)

    Some of these changes reduce options. (Again, Storm's Eye change. Additionally, Equilibrium would now only ever be used with Berserk as to synergize with the 50% self-heal, instead of letting the Warrior consider whether they'd like to hold onto it for 50% of duration of 50% more effect or not.)

    The change to Defiance should and likely would have to be universal (applying also to Convalescence and Mantra).

    I don't understand why you would think the WM adjustment is a good thing, especially as you have retained the cooldown. Movement in current content is generally too frequent for this not to frequently be dps loss, as we'd be unable to use WM almost 80% of the time in most phases. We would likely end up saving it just to pop IJ and EA every 15s. Having to spend an oGCD to activate it after the cooldown refreshes already effectively makes it a 15.5s CD. I would probably have to give up Bard.

    I certainly wouldn't mind the song adjustments, but would much rather they just made use of Skill Speed. (E.g. if Skill and Spell Speed were combined into a single stat, Speed.) All in all, I'd like to see all three stats mostly balanced for all classes unless crit gives unique advantages (Bard, SMN).

    Healers already used to Benediction's delay may be screwed by the change for a while, and will find that their class requires a bit less foresight than it used to. Other than that, the change is fine. (Fyi, you should probably have included the base Stoneskin change under AST and SCH instead.)

    The traited cleric stance however provides a massive comparative increase to spammable dps of WHM (who is already the best in spammable dps) compared to the other healers, and greatly reduces the value of Rain of Death.

    The 2 second increase to AF/UI may be just short of removing all related annoyances. I'm also not certain it is necessary, nor the best way to deal with the issue if so.

    Edit: I'll go ahead and add my counter-offer in time as not to be critical without supplying anything of my own.
    (1)
    Last edited by Shurrikhan; 12-08-2015 at 10:17 PM.

  5. #5
    Player
    AyaseAyato's Avatar
    Join Date
    Aug 2014
    Posts
    18
    Character
    Asae Ayato
    World
    Cerberus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Dyne_Fellpool View Post
    PALADIN:

    DARK KNIGHT:

    -Walking Dead will also be removed if the Dark Knight reaches full HP, in addition to the way it is removed now.
    I still need to watch that series. Damn spoilers man.
    (1)

  6. #6
    Player
    Phones's Avatar
    Join Date
    Oct 2013
    Posts
    35
    Character
    Shiro Nakamura
    World
    Tonberry
    Main Class
    Monk Lv 70
    Quote Originally Posted by AyaseAyato View Post
    I still need to watch that series. Damn spoilers man.
    Glen the Asian guy dies. But not really though, they eat bread.
    (0)


    ~~

  7. #7
    Player
    AluluBelmont's Avatar
    Join Date
    Aug 2015
    Posts
    15
    Character
    Pe Can
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Phones View Post
    Glen the Asian guy dies. But not really though, they eat bread.
    dammit, is the new season worth it? these spoilers are terrible
    (0)
    Last edited by AluluBelmont; 12-06-2015 at 12:43 PM.

  8. #8
    Player
    KazuneHypnotik's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    59
    Character
    Kazune Hypnotik
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    You had me excited for the patch notes!! I was happy when I saw the enhanced stone skin :/ subject misleading for sure
    (3)

  9. #9
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I thought this was real patch notes but they aren't which is a relief.
    I say no to all of it not cause the way they are because they aren't what I would want.




    This especially would be bad, because you would have them casting it nonstop and most enemies have you moving, when would it even be able to stay on.
    You barely tap move its gone a monster uses draw in move its gone.
    Wanderer's Minuet no longer adds a casting time to weapon-skills. The effect now ends upon moving.
    (0)
    Last edited by Zeonx; 12-06-2015 at 01:24 PM.

  10. #10
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    eh... make WM more like a normal song instead of a stance. It could be reduced MP drain so it lasts longer/doesn't totally kill your other song (like 1mp/tick or something), or just a flat cooldown timer. Setting it to flat out drop when you move would be too problematic and probably raise just as much a crap-storm as it's initial implementation.

    BLM... might be a bit too OP. Not sure exactly, would have to see how it played out I guess. You can already slip 3 Fire4's in one cycle of Astral Fire, so the extra 2 seconds wouldn't necessarily break the rotation I guess, but it might unbalance it a bit as our Spell Speed and crit rates get higher (more firestarter process and quick casts of fire might swing things the other way over time).
    (1)

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