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  1. #1
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50

    Changes I would like to see in 3.15 Patch Notes

    These are the patch notes I'd personally like to see. Thoughts?

    PALADIN:

    -Rage of Halone combo potency increased from 260 to 300. Enmity multiplier increased from 5.5x to 6x.
    -Circle of Scorn cooldown reduced from 25s to 15s. The initial Potency is now 150. The DoT is unchanged (30 potency for 15s).
    -Shield Swipe potency increased from 210 to 260. The TP cost has been reduced from 40 to 30. On the GCD.
    -Clemency can now trigger the barrier on Divine Veil.
    -Shield Oath now additionally allows the Paladin to cast without interruption.(Surecast effect)
    -The effects of Tempered Will and Hallowed Ground apply immediately rather than after the animation.
    -Tempered Will cooldown reduced from 180s to 120s.


    DARK KNIGHT:

    -Carve and Spit (without Dark Arts) now deals 200 potency and refreshes 1768 MP.
    -Carve and Spit (with Dark Arts) now deals 450 potency and refreshes 100 TP.
    -The Dark Arts effect for Dark Dance now increases parry rate by an additional 15% rather than increasing Evasion.
    -Walking Dead will also be removed if the Dark Knight reaches full HP, in addition to the way it is removed now.


    WARRIOR:

    -Defiance now increases HP recovery from all non-self healing sources by 20%.(rather than just from spells)
    -Storm's Eye potency increased from 270 to 280.
    -Butcher's Block potency decreased from 280 to 270.
    -Equilibrium cooldown increased from 60s to 90s.


    NINJA:

    -Dancing Edge potency increased from 260 to 290.


    BARD:

    -Wanderer's Minuet no longer adds a casting time to weapon-skills. The effect now ends upon moving.
    The 15s cooldown now begins upon activation. The duration lasts until you move.
    -Iron Jaws no longer has a cast time, but still requires Wanderer's Minuet.
    -The casting time of Warden's Paeon, Mage's Ballad, Foe Requiem, and Army's Paeon have been reduced from 3s to 2s.
    -Swiftsong no longer has a cast time.


    WHITE MAGE:

    -Benediction now applies immediately rather than after the animation.
    -The casting time of Stoneskin reduced from 3s to 2.5s
    -The Conjurer trait Quick Stoneskin changed to Enhanced Cleric Stance: adds 10% accuracy to Cleric Stance.


    BLACK MAGE:

    -The duration of Astral Fire and Umbral Ice has been increased from 10s to 12s while under the effects of Enochian.
    (8)
    Last edited by Dyne_Fellpool; 12-06-2015 at 05:27 PM.

  2. #2
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,206
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    WARRIOR:

    -Defiance now increases HP recovery from all non-self healing sources by 20%.(rather than just from spells)
    -Storm's Eye potency increased from 270 to 280.
    -Butcher's Block potency decreased from 280 to 270.
    -Equilibrium cooldown increased from 60s to 90s.
    I think they should lower some of its attacks more xD
    (9)

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dyne_Fellpool View Post
    BLACK MAGE:

    -The duration of Astral Fire and Umbral Ice has been increased from 10s to 12s while under the effects of Enochian.
    That would probably break BLM so bad, but even still, I would love it so much.
    (2)

  4. #4
    Player
    SaitoHajime's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Saito Hajime'
    World
    Ultros
    Main Class
    Samurai Lv 90
    No
    /10char
    (23)

  5. #5
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Just to elaborate on some of my reasoning:

    Paladin: PLD would still be the lowest burst dps and lowest AoE dps of the tanks by far, but its sustained dps/enmity would be more competitive and Clemency/DV would be more useful.

    Dark Knight: would provide a more interesting choice when deciding whether or not to use DA on C&S and make Living Dead a little less of a pita.

    Warrior: BB combo would be the same potency as SE, allowing them to not have to spam their enmity combo while OT for dps. Things like Tetragrammaton and Lustrate would work with their tank stance.

    Ninja: Their max dps would not go up at all, but they would suffer less of a dps loss for not having a Warrior around to use the slashing debuff.
    This would make raiding with PLD+DRK with a NIN less punishing. (Making WAR less mandatory)

    Bard: Bard gameplay wasn't originally designed for cast times and plays really clunky with them as a result. This change would accomplish the same thing as the current WM, Allow the Bard to increase its dps if it doesnt move, but without the clunkiness. It would also differentiate gameplay a bit between Bard and Machinist so that they aren't so similar.

    Whm: They are the only healer that doesn't have attacks which ignore accuracy, so giving them a bit of an ACC bump in Cleric Stance seems reasonable.

    Blm: 12 sec would allow just a little more wiggle room for movement without the rotation getting severely borked, but its not enough of an increase to allow extra Fire casts in AF I dont think.
    (2)

  6. #6
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    This subject was misleading.

    Quote Originally Posted by Dyne_Fellpool View Post
    These are the patch notes I'd personally like to see. Thoughts?
    (65)

  7. #7
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    The brd change actually sounds like it would be more annoying than the current WM. At least now I can throw WM up and just leave it up until I swap classes or until I end up in a fight phase that has a ridiculous amount of movement in it.

    I would like to see the cast time on songs reduced though, and I don't think Warden's Paean should have a cast bar at all tbh.
    (8)
    Last edited by Avidria; 12-06-2015 at 10:02 AM.

  8. #8
    Player
    Daenarys_Targaryen's Avatar
    Join Date
    Dec 2014
    Posts
    116
    Character
    Daenaerys Targaryen
    World
    Tonberry
    Main Class
    Paladin Lv 60
    Have to say I think you nailed how to fix BRD, would definitely like to see that. Still gives the same effect and would makes things better cause you immediately have it off once you move. Please SE do that.
    (1)

  9. #9
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    This is very misleading.. please edit in the thread somewhere at the start that these are your own thoughts.
    (27)

  10. #10
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by WinterLuna View Post
    This is very misleading.. please edit in the thread somewhere at the start that these are your own thoughts.
    This.
    Misleading thread name is misleading.

    And while we're at it, why not include this:

    SUMMONER

    - Egi Glamour system is now available. You will be able to change the appearance of your pets (Summoner only).
    Talk to the NPC Y'mhitra (Old Gridania X:10 Y:16) for more details.

    - Enkindle skill has been altered in the following ways:

    All pets:
    - Skill can now be used from afar, no longer making the pet move closer to the target.
    - Skill potency: 250.

    Ifrit-Egi:
    - Skill name has been changed from Inferno to Hellfire.
    - Skill no longer applies the DoT Inferno.
    - Skill potency has been increased (200 -> 250).

    Titan-Egi:
    - Skill no longer applies the DoT Razen Earth.
    - Skill potency has been increased (200 -> 250).

    (Each new Egi appearance change gets its own Enkindle name/animation, as well as skill equivalents depending on their type).
    (3)
    Last edited by Exodus-E; 12-06-2015 at 01:42 PM. Reason: Minor edits

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