Freyyy, can you outline or post a screenshot of how your group does digititis to allow for gap closer use? In my group if you get knocked back to the opposite side of the room from the person/marker you need to get to and somebody jumps/plunges at the wrong time, you crash into eachother, so we've been avoiding that. Curious to see what you do though.
And lol, you always say "Foresight is garbage" (specifically "garbage" its that word every time) in here. It scales with gear unless they changed, so its not a horrible cooldown. Just not something I'd raw-dog with on a tank buster...
As I understand it stuff like Shadowskin/Shadow Wall give fixed returns based on the damage dealt to you and this percentage and thus the total damage you mitigate actually get worse as your defense goes up (20-30% of a lower value due to progressively higher defense due to gear progression) whereas Foresight actually gets progressively better as you gear up in progression on an encounter, albeit not enough to get anywhere near the kind of mileage on something like Shadowskin, I think calling it universally garbage is a bit misleading, unless they've changed the way it scales with your stats recently and I'm not aware.
Example from Thordan: On heels, with no other mitigation present, I take only marginally more damage (a few hundred HPs) with Shadowskin+Foresight than I do with Shadow Wall.
OP my personal recommendation (opinion) is to stick with Foresight during progression and toggle over to Mercy Stroke once cleared, unless you're struggling to meet DPS checks. I never use Foresight by itself, but without it I find that there are situations where I'm popping a weaker non-Shadowskin/Wall cooldown by its lonesome where Foresight would have paired with it and provided a pseudo-complete cooldown.
This is splitting hairs though, and Freyyy has cleared and I haven't so there's that.