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  1. #11
    Player
    pushin_tin's Avatar
    Join Date
    Sep 2014
    Posts
    163
    Character
    Ac Ungarmax
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    There is a display limit of 30 debuff icons per mob. If you apply dots on a mob that already has, say, 40 debuffs, your dots will apply, but you will not see them. There is a hard limit of 60 debuffs that can be applied to a mob. This means if there are already 60 debuffs on a mob, and you apply dots, they will not work.

    GG Diadem SMNs.
    (3)

  2. #12
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by pushin_tin View Post
    There is a display limit of 30 debuff icons per mob. If you apply dots on a mob that already has, say, 40 debuffs, your dots will apply, but you will not see them. There is a hard limit of 60 debuffs that can be applied to a mob. This means if there are already 60 debuffs on a mob, and you apply dots, they will not work.

    GG Diadem SMNs.
    This. But based on the info you gave, it's probably this.

    Quote Originally Posted by hagare View Post
    I think it has something to do with how many debuffs and DoTs can be on a boss at the same time.
    Also some skills with the same effect overwrites the old ones.
    like NINs and WARs slashing debuff.
    You use Dancing edge solo. It works all good. You use it in a raid environment, someone else's dancing edge or storm's eye will make your icon disappear. Similarly for all defense down buffs. As for DoTs? This doesn't happen (i.e. they disappear) and it's likely that the icons were not there in the first place. The DoTs are there and ticking though. You can test by using fester when you don't see all 3 DoTs displayed, but you applied them. If you still got the 300 potency fester, then you hit the display limit. If you didn't, then you hit the debuff maximum.
    (1)

  3. #13
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Culfinrandir View Post
    Just to reiterate, the hard limit is 60, not 50.
    Ah. Even so, redoing my numbers, that's still the potential for the entire DPS from one group, and 2 members from another, to be completely out of most of their skills. And that's still before we account for things like debuffs, status effects, Shadow Flare, and tank skills entirely, in that situation. Even looking at it this way, that's essentially going through a raid with 1/3 of the players being unable to do much more than cast the most basic attack against the bosses. That's a serious amount of DPS downtime no matter how you look at it.....
    (0)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  4. #14
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Gamer3427 View Post
    Ah. Even so, redoing my numbers, that's still the potential for the entire DPS from one group, and 2 members from another, to be completely out of most of their skills. And that's still before we account for things like debuffs, status effects, Shadow Flare, and tank skills entirely, in that situation. Even looking at it this way, that's essentially going through a raid with 1/3 of the players being unable to do much more than cast the most basic attack against the bosses. That's a serious amount of DPS downtime no matter how you look at it.....
    Ground target moves do not target your target. They don't have a debuff icon; you a timer icon on your character (e.g shadow flare, flaming arrow, doton). That said, every class has about 3 DoTs on a target. Excluding healers, that enough for an entire alliance and then some. In addition, most of the stuff are non stackable (i.e. disembowel with another person's disembowel) or similar and non stackable (storms eye and dancing edge). This free's up space and you really only run into problems when you have more than 3 groups in content (such as open world hunts or the instanced ones in diadem).
    (0)

  5. #15
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    If I remember right, you can toggle an announcement win your chat filters...haven't poked around in there in ages. So you may be able to add a notification when your buff/debuffs wear off. Provided your chat log isn't already filling up with spam, that is.
    (0)

  6. #16
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by UBERHAXED View Post
    Ground target moves do not target your target. They don't have a debuff icon; you a timer icon on your character (e.g shadow flare, flaming arrow, doton). That said, every class has about 3 DoTs on a target. Excluding healers, that enough for an entire alliance and then some. In addition, most of the stuff are non stackable (i.e. disembowel with another person's disembowel) or similar and non stackable (storms eye and dancing edge). This free's up space and you really only run into problems when you have more than 3 groups in content (such as open world hunts or the instanced ones in diadem).
    Shadow Flare does, however, due to the slow effect it has.....
    (0)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  7. #17
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by UBERHAXED View Post
    ...That said, every class has about 3 DoTs on a target. Excluding healers...


    WHM (a healer) DOES have 3 DoTs, SCH has 5. If this is 2.0 I would agree that healers having 2 DoTs would be the standard (thought SCH would still have 5), but as of now, only AST has 2 DoTs

    Also BLM (not a helaer class) has only one DoT, thunder, which is shared between 3 skills, only difference is how long the debuff lasts, and discuiting Cross-classes MNK, DRG, and BRD has only 2 DoTs, while MCH, PLD and WAR have only 1 each (the latter being the cross-classable Fracture, which only MNK and DRG can use)
    (1)
    Last edited by Morningstar1337; 12-06-2015 at 07:05 AM. Reason: forgot Doton

  8. #18
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Morningstar1337 View Post

    WHM (a healer) DOES have 3 DoTs, SCH has 5. If this is 2.0 I would agree that healers having 2 DoTs would be the standard (thought SCH would still have 5), but as of now, only AST has 2 DoTs

    Also BLM (not a helaer class) has only one DoT, thunder, which is shared between 3 skills, only difference is how long the debuff lasts, and discuiting Cross-classes MNK, DRG, and BRD has only 2 DoTs, while MCH, PLD and WAR have only 1 each (the latter being the cross-classable Fracture, which only MNK and DRG can use)
    Er... you quoted the healer part out of context... It's part of the next sentence, implying that healers aren't DPSing in 24 mans. And for the number 3, I was including debuffs that leave an icon on the target. Do that would include disembowel, dragon kick, foe's requiem, etc... which average out to 3 per dps and tank class.
    (1)

  9. #19
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    As I posted in a thread on Diadem a while back, SCH has the potential to place something like 11/12 status icons on a mob via how the system works (even Eye2Eye goes on the mob). It doesn't take long before things start to miss!
    (0)

  10. #20
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    There's something of a soft limit on the total numbers of Dot and effects a single mob can have displayed. I don't know what the total applied number is or how they would rotate off when a new one is applied. My guess is the icons might be limited to about two full rows (resolution and screen size?) of status effects unless the number of displayed effects is less than the total overall. I can't recall noticing three or four rows of icons (mostly from summoners), but if the effects are still there then the icons might have fallen off from new ones. Isn't there a setting somewhere for raids that will turn on or off the status effects applied by others/parties on the target mob, leaving your own visible?
    (0)

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