Quote Originally Posted by Gamer3427 View Post
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It gets even worse when you start factoring in some of the tank's "OH ****!" buttons and PvP.

For those unaware, PvP is a 8v8v8 to 24v24v24 Flames v Maelstrom v Adders chaos unburdened. Assuming it's 24v24v24 and every person in the PvP has 1 buff/debuff they can use on you. That alone is 73 buffs/debuffs. Now, with a hard limit of 60 status icons, you can use this to simply BREAK the "OH ****!" buttons of the tanks. Paladin pops Hallowed Ground? Just DoT him up. Assuming Paladins can still be buffed/debuffed in HG, or at least have the attempt at debuffing count towards that hard limit, and you can see HG fall down. If buffs won't trigger after that hard limit, its even worse. Just make sure they're dotted up constantly, so when they try to HG, the cooldown is activated, but no buff is used. That's a 7 MINUTE cooldown wasted.

Same applies to Dark Knight and living dead. Once they trigger Walking Dead, just debuff them enough to trigger either the walking dead not activating at all, or cause it to fall off early so they die. Boom, 5 minute cooldown wasted.

Holmgang has a 3 minute cooldown, but same effect applies here.