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  1. #1
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90

    Would a leveling diadem mode be possible?

    I really like the concept of Diadem (Though i wish the islands were randomly generated after each maintenance) and got to thinking of ways to improve the experience.

    Taking the normal diadem and altering it to work i think would be a good dungeon of sort. I had the following in mind when i was day dreaming about alternative ways to level not involving fates or dungeon grinds.
    Unlocked at lv60 like the normal diadem. So you must have at least one job already at 60.
    This mode would have no flying or really limited by weather blockades.

    Objective list does not go away after you complete four

    Objectives reward bonuses per completed objective along the lines of
    1st objective +5% experience from mobs
    2nd objective +Soul bind, Gathering, Perception ect stat.
    3rd objective Law tomes? Wood spoils exchangeable for dungeon equivalent gear?
    4th objective Large XP bonus as seen from first completion of a daily dungeon.
    5th and so forth stacking similar bonuses as seen fit.
    (6)

  2. #2
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Starting island would be a lv 51 difficulty with the option to choose a higher level location after you finish the first island. (51-59 islands would be on the same diadem map, you would just have to fly to the correct one, perhaps split it into a 51-55 and another 55-59 version)


    Much like a normal diadem, except the objective isn't to rush flying and go grind dinos for the next 80 minutes. You would go in and complete objectives until you fly back, or all objective are complete. With no flying i would hope the airship could be utilized at favorable wind locations to ride to the next island, this could split off into different islands based on what objective the group thinks they could handle or would prefer to do next.

    Monsters would still drop their chests (perhaps not as a turn in for spoils) and after so many kills a track would spawn for a much tamer boss monster. I could see this also becoming an ideal spot to soul bind equipment should materia become useful again.
    (0)

  3. #3
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I would like this idea. They might need to change it for something like this to happen though.
    I think it would be hard to implement something like this, they would have to redo the whole thing. Re-assess all the monsters and scale them evenly. I think it is a bit much work for what it is.
    (0)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    love the idea

    no need to reescale anything , just create Diadem Leveling and put mobs from that range of lvls 15-20 , 20-25 , that exist already in the game.
    (0)

  5. #5
    Player
    TitaniaYaerem's Avatar
    Join Date
    Jul 2015
    Posts
    135
    Character
    Titania Yaerem
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    There are times I wish it would be implemented. Rather than FATE hopping, you would just be doing what you would normally do but actually getting exp for it. There are times when I wish I could just take my 58 MCH, do an hour and a half of mob killing and get a decent chunk of exp but that might be asking too much sadly.
    (0)

  6. #6
    Player
    pushin_tin's Avatar
    Join Date
    Sep 2014
    Posts
    163
    Character
    Ac Ungarmax
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    FlyFF had something like this, if I recall correctly. You paid to enter an instanced leveling zone with strong mobs and great exp.
    (0)

  7. #7
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Honestly I have no idea why easy mode exists, that could have been a simple leveling one for 50+ and gave some very much needed extra variety to leveling.
    (0)