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Thread: I Hate Trash

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  1. #1
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Personally, I'd hate dungeons if they were simply bosses. Void Ark is pretty damn boring and gives no sense of exploration or adventure.

    I'd rather they add various ways of doing dungeons, like:


    - Have a dungeon designed for two teams to queue in and 'race' to the ending down separate paths
    - Have a maze where you and 3 others separate out and race to the ending (yes I like races! - but not Chocobo racing :\)
    - Have a dungeon where you are stationary on a moving platform and fending off waves of enemies (like on a train, with baddies climbing up the sides)
    - Have a dungeon that encourages stealth by creating distractions
    - Have a dungeon with multiple paths where one is mostly very hard bosses but is quick to finish, another is slow and long with lots of trash but more tomestones and one which is the medium/normal/default option.
    - Make "trash" not "trash" by actually giving them meaningful drops (crafting materials, random eq drops, more gil etc)


    However, if they started making every dungeon just boss encounters, I feel I may get quite bored.
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  2. #2
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kaurie View Post
    Personally, I'd hate dungeons if they were simply bosses. Void Ark is pretty damn boring and gives no sense of exploration or adventure.
    And dungeon's... aren't boring? Do give you a sense of exploration? O.o
    (0)

  3. #3
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Risvertasashi View Post
    And dungeon's... aren't boring? Do give you a sense of exploration? O.o
    That depends on the dungeon. I am not a fan of the new ones. The Aetherochemical Research Facility is an example of one that I do like and feels like an adventure when I go through it. Other than that, the Heavensward dungeons have been pretty lackluster. Neverreap and The Vault weren't too bad though.

    Other great dungeons (in my opinion of course):
    Haukke Manor (both regular and hard)
    Brayflox (both regular and hard)
    Tam-Tara Deepcroft (Hard)
    Hullbreaker Isle

    In general, dungeons give a sense of exploration and of being an adventurer. Sometimes, raids can do this - for example Syrcus Tower and Labyrinth of the Ancients were both great (LotA remains my favourite).
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  4. #4
    Player RuleofThree's Avatar
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    Dec 2015
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    184
    Character
    Thessayn Svisast
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I wish they would spoon feed us xp and while we do nothing at all. Just pay them 14.99 and get all our levels and gear when we log on. Never have to work for a thing.
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  5. #5
    Player
    Callback's Avatar
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    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by RuleofThree View Post
    I wish they would spoon feed us xp and while we do nothing at all. Just pay them 14.99 and get all our levels and gear when we log on. Never have to work for a thing.
    I ask them to turn dungeons into a full boss rush to make them a fun challenge instead of a brainless slog, and somehow you get "spoonfed" out of that?
    (1)

  6. #6
    Player
    Legion88's Avatar
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    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    If i noticed right the trash in the espert dungeons doesn't drop gil anymore.
    In this conslusion they are just fillers to give the dungeon "life" and damage the equipment of the party.
    (0)

  7. #7
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Neither raids or dungeons give the feel of exploration beyond the first run. They're all glorified FF13 hallways.
    (0)

  8. #8
    Player Theodric's Avatar
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    Sep 2013
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    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Neither raids or dungeons give the feel of exploration beyond the first run. They're all glorified FF13 hallways.
    Which isn't the fault of the developers. Whenever they try to make things more engaging a very vocal portion of players complain - because they've long since been indoctrinated into focusing on misguided 'efficiency' at the cost of everything else. Even if dungeons were randomly generated they'd be complaining because they couldn't find the quickest route with the least amount of effort.
    (1)

  9. #9
    Player
    Demoskinos's Avatar
    Join Date
    Jun 2014
    Posts
    9
    Character
    Musubi Azeyma
    World
    Ultros
    Main Class
    Astrologian Lv 68
    Having played Black Mage for a long time I always get giddy when I can really let loose with my AoE abilities. And as a tank there is just something innately fun about tanking 10+ mobs at a time. I like current dungeon design.

    My only issue with dungeons is that Expert Roulette is where you're going to spend most of your time endgame and right now you've got two random choices that'll pop up. That's no fun. I get you can't exactly pull content out of thin air to make that problem magically go away but I'd like to just see Expert filled with more choices.
    (0)

  10. #10
    Player
    Cheraa's Avatar
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    Aug 2015
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    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    Neither raids or dungeons give the feel of exploration beyond the first run. They're all glorified FF13 hallways.
    Yes they are, because players are mostly just stupid.
    Look at the 1.x FF 14 Dungeons, where you had multiple paths. What happend? Players just run the fastest route.
    Look at the 3.1 Diadem, a wide open area to Explore...meanwhile all players are gathering at one isle.

    Reality is: 99% of all players just want linear, straight up Content.
    If Diadem was a test, if multipath Dungeons would be a thing, the answer at SE HQ will be...no!
    (0)

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