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スレッド: Openworld Vs Instanced

  1. #31
    Player
    Bearforce's Avatar
    登録日
    2011/09/02
    Location
    somewhere in earth
    投稿
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    巴術士 Lv 50
    Quote 引用元:Jynx 投稿を閲覧
    Why not a balance where not everything is instanced for people who don't play like you?

    If the only thing to do solo was Levquests and quests I'd preform ingame sepeku.
    why would they listen to retarded reasons when the outline content already explained that they will be implementing instanced dungeons? stop living in the past!
    (0)

  2. #32
    Player Jynx's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    呪術士 Lv 100
    Quote 引用元:Bearforce 投稿を閲覧
    why would they listen...
    Because everything turned out the exactly like they wanted right? The overhaul isn't because players didn't want to pick up the game it's because it was just "Part of the plan"

    A year is a long time, the "Outlined" plan can / will change.
    (1)

  3. #33
    Player
    Tsukino's Avatar
    登録日
    2011/03/08
    投稿
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    ピクトマンサー Lv 100
    I like to have instances, especially for endgame content and storyline battles where it wouldn't make sense for anyone else to be there.

    But I'd prefer if more of a game were open world. Hell, it's the whole reason MMOs exist in the first place. We had games with lobbies long before UO and EQ showed up. The very purpose of MMOs is to create a world where everyone plays together, and I don't appreciate the current trend of turning the game worlds into giant lobbies because instances are so popular. If I wanted to have a chat room and small games with a small number of people I'd play Guild Wars or Diablo III or something. In an MMO I want to see other players, because it's just not "massively multiplayer" otherwise.

    Someone in another thread had an interesting idea though, where you'd basically do both for the same area. Like say you could enter a dungeon normally to explore and fight things that are regularly there, but then there is also a quest that will put you in an instanced version with enemies that are placed specifically for the quest. That way you get both designs out of only one area map.
    (0)
    2011/10/16 18:15; Tsukino が最後に編集

  4. #34
    Player
    Lucinda_Lecore's Avatar
    登録日
    2011/07/25
    投稿
    100
    Character
    Kimiko Hasaguri
    World
    Zodiark
    Main Class
    巴術士 Lv 21
    Open world all the way. It's always alot of fun meeting other adventurers in a dungeon and teaming up unexpectently
    (1)

  5. #35
    Player
    indira's Avatar
    登録日
    2011/03/20
    投稿
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    格闘士 Lv 75
    strong hold are a good example of open world content, leves a good example of open world instance.
    instance's should be things you cant normaly do in the open world like battle grounds & big time boss fights, castles and stuff like that.

    SE should mix it up and add some of everything like there doing.
    (0)

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