Anyone have a link for drk bis? I'm stuck at work and can't just go look in game on my own.<3
Anyone have a link for drk bis? I'm stuck at work and can't just go look in game on my own.<3
Outside of diadem gear shouldn't be too hard to figure out. Parry is still terrible, acc 650 with food for a4s. Basically this http://ffxiv.ariyala.com/S5S9 ...
But it's a bit late to go melding accessories on tanks at this point. Do what you see fit with your accessories basically. None of the slaying accessories will have parry, there's plenty of accuracy options on either slaying or fending accessories to keep up. Your left side stuff wouldn't really change even if you end up too high on accuracy; the only piece where both 210 options have parry is the belt and the link I made chose the non accuracy one of those 2. If you somehow ended up lacking accuracy taking the other belt should help enough, and afaik that 650 acc needed doesn't take the tanking stance bonus into account.
edit: and the food you'd use isn't listed because it's new. Steamed Staff: crit+6% max 40, vit+6% max 37, skill speed +3% max 16.
Last edited by Alistaire; 12-04-2015 at 07:42 AM.
Thank you. I was looking for that site for most of the night but couldn't remember it. That's a really good plan. Thank you again for your help.
Well, I'm sure that like any other person, DRKs are fully capable of being bi. But they're born that way, and they're not any less bi if they've chosen to settle down with someone (it's about attraction, not commitment).
Oh wait, bis.
You meant best in slot.
Well now I feel silly.
I'd think it would revolve around minimizing parry on gear, and stacking skill speed/spell speed to reduce your GCD and the cooldown on Dark Arts (if that's even possible). This means you'd probably want to pull from Eso, Gordian, and Void Ark gear, and prioritize Slaying accessories (with *maybe* 1-2 exceptions, presuming you avoid parry).
EDIT: Per Freyyy's response below, Crit is the stat of choice. Make sure you're Acc capped, and then drink in that lovely Crit.
Last edited by Jpec07; 12-05-2015 at 03:43 AM.
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A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
Wth am I reading here ? Dark Arts is an ability dude, its cooldown cannot be reduced by anything except the Spear card from AST. And even then, why would you need or even want to reduce DA's CD ? It's already 5 seconds. And while SkS is a pretty nice stat on DRK (faster MP recovery, increased DoT potency), it's still far from being worth stacking because of how it murders your TP. Crit is the best bet IMO. Like for almost every other job in the game since the expac.
You're reading words on a website about tanking. I was attempting to inject a little levity with a horrible pun and then take a stab at a guess. And why reduce DA CD? It's a DRK's biggest means to bigger numbers and more power, period. Being able to hit it more frequently would be amazing. But heaven forbid I ever be even slightly wrong, else face snark and a chorus of "lol n00b u suck."
And why are you singling out my answer instead of addressing OP? My stat priority is wrong by your measure (which may be the objective measure), but there are much nicer ways to say that than injecting condescension into your correction.
Still, I did not know that about SkS - vague tooltips don't really tell us much of anything, and I assumed it worked to reduce the cooldowns on abilities and skills alike. Good to know it's even less valuable than I thought.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
Sorry if I offended you, it was not what I wanted. It's just that it seems very logical to me that SkS/SpS don't reduce the CD of abilities, otherwise it would be like the best thing for tanks since it would reduce every single defensive CD, including HG, LD, Sentinel and super heavy CDs like that, on top of reducing every offensive CD like Berserk, Carve & Spit, FoF etc... And about reducing DA's CD, it's already like it has no CD since it's 5sec for a 10sec duration. You can DA for example before you Hard Slash, then right after you Souleater (which is then buffed by DA), hit DA a second time then Carve & Spit, or shit like that. So even if it was possible, we absolutely wouldn't need to reduce DA's CD.
To me, bis doesn't exist since content requires tanks to switch between str builds and vit builds.
Also, bis is typically only for tackling the highest tier content available. Just grab all str accessories from Alexander NM and grab the ardent fending accessories (or vice versa, it honestly doesn't matter).
Look at what makes you comfortable and then let your accessories and left side reflect /your/ play style.
The point is someone asked for help and you replied with misinformation. No need to get defensive about it.You're reading words on a website about tanking. I was attempting to inject a little levity with a horrible pun and then take a stab at a guess. And why reduce DA CD? It's a DRK's biggest means to bigger numbers and more power, period. Being able to hit it more frequently would be amazing. But heaven forbid I ever be even slightly wrong, else face snark and a chorus of "lol n00b u suck."
And why are you singling out my answer instead of addressing OP? My stat priority is wrong by your measure (which may be the objective measure), but there are much nicer ways to say that than injecting condescension into your correction.
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