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  1. #11
    Player
    Avatar de CyrilLucifer
    Inscrit
    aot 2013
    Messages
    1 393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    Mage blanc Lv 90
    Citation Envoyé par Mykaelus Voir le message
    This is a holdover from FFXI's method of handling stats. It's meant to encourage player collaboration and data sharing. It took players YEARS and YEARS to finally figure out FFXI's algorithm for simple ACCURACY because SE refused to give hints. They've been quiet for a decade and a half on their games' math, so I doubt they will ever add any more transparency to FFXIV. This is the company that included a boss in FFXI that was unbeaten for 2 WHOLE YEARS by ANYONE due to its weird mechanics until SE finally released a video to give people a hint.
    This. It's really just SE being SE.

    Also, mentioning the vagueness of AV and not PW, the boss that literally forced SE to change all of their future content because of the marathon and people having no idea how to beat him beyond brute force? For shame man, for shame.
    (3)
    Dernière modification de CyrilLucifer, 04/12/2015 à 05h13

  2. #12
    Player
    Avatar de Hivernica
    Inscrit
    mars 2014
    Lieu
    Ul'dah
    Messages
    353
    Character
    Damien Nellemond
    World
    Coeurl
    Main Class
    Astromancien Lv 84
    Citation Envoyé par RiceisNice Voir le message
    Sans the players opinions, this is discouraged from the game's ToS (use of parsers), ingame mentioning, and at best, discussion of it on the forums. I think someone here acutally got banned for discussing the numbers and is pretty much left to posting his findings on a blog.
    Yep, it was Dervy, who figured out the stat weights given earlier in this very thread.
    (1)
    Quand la magie tombe au rythme d’un billet pris dans le vent
    On reprend notre chemin et on grave un nom commun dans le néant


  3. #13
    Player
    Avatar de Mykaelus
    Inscrit
    septembre 2015
    Lieu
    Gridania
    Messages
    33
    Character
    Sare'pho Betah
    World
    Diabolos
    Main Class
    Chevalier dragon Lv 60
    Citation Envoyé par RiceisNice Voir le message
    Sans the players opinions, this is discouraged from the game's ToS (use of parsers), ingame mentioning, and at best, discussion of it on the forums. I think someone here acutally got banned for discussing the numbers and is pretty much left to posting his findings on a blog.

    The most we can really go about doing is saying "I'm not getting any reported misses with X accuracy" or "I need X amount of skill speed to reduce my GCD by .01 seconds", which then does not account for it's affect on DoTs and summoner pet damage.
    Maybe "data" sharing wasn't the correct wording; I meant more like what you said, people noticing things and then adding them up on their own. The FFXI devs were/are strictly against modding, to the point they would actively change code to sabotage known mods and parsers.

    The point being, FFXIV's pretty transparent about its numbers in comparison, so I don't think we're going to get any clearer numbers from SE.
    (3)

  4. #14
    Player
    Avatar de xXRaineXx
    Inscrit
    septembre 2013
    Lieu
    うるうるだ
    Messages
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    People really complain about everything and everything...

    Is it really so hard to comprehend, X < Y? Yeah, stuff like crit is vague, but it's not something to drive the development time into. I would prefer them working on more important things than numbers only a handful of people want to see.
    (1)

  5. #15
    Player
    Avatar de Kuwagami
    Inscrit
    octobre 2013
    Lieu
    Limsa Lominsa
    Messages
    4 330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    I never quite understood why the devs insist so much on us doing all the reverse engineering ourselves, while said reverse engineering is strictly against the ToS.

    Logic is flawed somewhere
    (7)

  6. #16
    Player
    Avatar de abzoluut
    Inscrit
    septembre 2013
    Messages
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Citation Envoyé par xXRaineXx Voir le message
    I would prefer them working on more important things than numbers only a handful of people want to see.
    I would prefer that too. It's that easy right? Why have people do math if it's that easy, just throw it out there. If it's that easy, it would not take them crazy development time to provide us with info on it in the first place.

    This question comes up every time. Apparently there are enough people interested in this matter. Oh, and whenever you read some random person ask "should I go for this body, or that body"? Nine out of ten times the answer is based on something that has been researched by someone and generally accepted as the better piece.

    It's also peculiar they want us to find this out because "it's part of the MMO experience". Yet we can not use parsers for example.

    There must be another reason. My guess is they don't even know or worse, it would expose the egregious stat design, not to mention its shallowness.
    (5)
    Dernière modification de abzoluut, 26/01/2016 à 01h56

  7. #17
    Player
    Avatar de Reinha
    Inscrit
    mars 2015
    Lieu
    Finland
    Messages
    4 069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Faucheur Lv 100
    Citation Envoyé par MiniPrinny Voir le message
    Final Fantasy XIV has a problem. And that problem is needless obfuscation of the means of potencies and secondary stats. As it stands, we are forced to attempt to reverse engineer the usefulness of our secondary stats. Due to this, we as players are, by design, lost in making intelligent decisions.

    While potencies aren't as troublesome, after all, Benefic is flat out weaker than Benefic II, but we struggle to quickly understand how much weaker it is on the fly. Like, I know from math that Benefic is only .625 of Benefic II, but why must I do math to understand that difference. Why can't it be something along the lines of "Potency is equal to X% of your Attack Power, Attack Magic Power, or Healing Magic Power." There's no explanation of something so simple.

    However, what is troubling is the secondary stats. Accuracy, Critical Hit Rate, Determination, Parry, Skill Speed, Spell Speed, and for healers, Piety are completely obscured.
    Sorry, but math is required every time you need to find the difference between two numbers or their ratio. That's just how it is. Even if potency was displayed as a percentage of your attack power, you'd have to do a little math to find how much bigger. Abilities will not always have easy values like 50%, 80% etc. For example, undestanding how much smaller 47% of AP is compared to 61% of AP is not any simpler than understanding the difference between 470 potency and 610 potency.

    Going to agree with you on the stat thing though. This game already has a wonderfully clean way of portraying ability power but lacks means to find the power of stats. It's... weird. Something along the lines of, "Critical hit rate increases the chance to deal double damage by 1% per every <your character level> points.", would be amazing for theorycrafting.
    (0)
    Graphics
    MSQ
    Viper

  8. #18
    Player
    Avatar de MerleSirlos
    Inscrit
    juin 2015
    Messages
    70
    Character
    Fuyuki Gunji
    World
    Louisoix
    Main Class
    Maraudeur Lv 90
    What is the problem with potencies? it's looks pretty clear, the higher the potency the higher the damage/heal. If you have an ability with 100 potency and one with 200, it's pretty obvious which one does more damage.

    You are asking to get the info on how it will reflect in battle, but did it not cross your mind that it might not depend on your stats alone?
    Like said before, if you look at accuracy, every fight has a different cap, because every monster has, for example, a doge value and you need a certain accuracy value to get past it in what can be a very complex formula. (including for example character lvl and acc but also target lvl and dodge)
    Some stats like skill/spell speed are easy to see the effect by just looking at your GCD.
    So in the end what you want could become a full database of every monster in game with their stats and the formulas used inside the game. In the end you will still need to do some math or have some tools do it for you.

    Hitting a dummy and seeing how the damage changes sounds a lot easier
    (1)
    Dernière modification de MerleSirlos, 04/12/2015 à 21h11 Raison: 1000 limit characters ><

  9. #19
    Player
    Avatar de BreathlessTao
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    1 357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Invocateur Lv 100
    While I do see where OP is coming from, I would like to mention this: do we really need reverse-engineering-level math basically anywhere in this game? With so much hand-holding and such vertical gear progression, I really don't think so. Even the any-time-current bleeding edge endgame (currently maybe A3S and A4S?) is just mostly just a DPS check as far as numbers are concerned, and with that - the bigger the better. That small percentage of players who actually do the endgame content will go out of their way to find the absolute best options anyway, and I guess SE just considers this to be a part of that too; for everyone and everything else, there's really no need to worry about it. ... Which is, of course, the subject of an entirely different discussion.
    (1)

  10. #20
    Player
    Avatar de Zojha
    Inscrit
    aot 2015
    Messages
    3 565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiateur Lv 1
    Citation Envoyé par BreathlessTao Voir le message
    Even the any-time-current bleeding edge endgame (currently maybe A3S and A4S?) is just mostly just a DPS check as far as numbers are concerned, and with that - the bigger the better.
    Except for accuracy.

    When I found out I only ever need 650, even if I do ultimate endgame A4S, I had almost 800 of that stuff on my gear >_>
    I would have paid closer attention to my gear choices if I had known sooner I don't need that much.
    (1)

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