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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Laraul View Post
    A macro that executes a sequence of actions one after another is not something that's "beyond that of human control."
    The first pattern the OP discussed was a straight sequence of events, but the second was putting the logic and decision making in the software so that the player wasn't deciding what skill should come next. So the <ut> pattern first discussed could perhaps be allowed (and can in fact be done now by duplicating and swapping out hotbars, though that's a much clunkier setup), but as pointed out, it has the downside of not recognizing if a combo action is truly available. The alternative <ct> version for fixing that problem breaks the rule about software decision making.
    (1)

  2. #2
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    The original statement about the Macro Policy for Final Fantasy XIV was in response to restoring /wait times w/ decimals instead of rounding up or down, as it behaved like in the Beta versions. The explanation doesn't quite explain the reason why it was removed was seen as a benefit in the beta versions. The decision to remove it, like so many decisions, was done arbitrarily. My guess is that the dev team doesn't play the game that much, and for the most part underestimate players' intelligence.
    (0)