It would be great if we can share our macros with friends, it would help others learn fun macros, and it would make it easier for non-keyboard players to get a macro from a friend with a keyboard.

As for new options, It would be great if we could have a macro that worked as an "order" of presses, rather then having to build in a "wait" option, the macro would work as an order of the skills listed until the target changed.

For example:

/ac "Heavy Swing" <ut>
/ac "Skull Sunder" <ut>
/ac "Butchers Block" <ut>

Each time the macro button was pressed, one skill would go off. The first time skill one "Heavy Swing" would go, the next time pressed, "Skull Sunder", and the third time pressed, "Butchers Block", it would then cycle back again, unless the target was changed.

Anyway, this would be a cool feature especially as the game grows and we get new skills.

The issue I see would be if the skill missed and the combo action didn't happen. I think if we wanted to go above and beyond, we could have something like the following:

/ac "Heavy Swing" <ct>
/ac "Skull Sunder" <ct>
/ac "Butchers Block" <ct>

This would function the same way as above, but only move onto the next skill if combo (or proc) is triggered. No combo, or changing the target, would have the skills start over with first line, followed by the rest, and then start back over after the last skill.

I could see this as a big help for controller players to return a lot of skills slots back.

Anyway, thanks for your time and consideration.