Quote Originally Posted by Ghishlain View Post
Vlady, I hate to beat a dead horse but maybe I can talk some sense now that the animosity has died down and it's easier to read one post then a million at once.

The reason why yourself and your brother was yelled down was because your numbers are magical. Let's take your example stating you increased a DRGs DPS by 800. An 800 DPS increase is rather absurd when you consider Balance adds 10% additional damage to a DPS and in order for a DPS to get this 800 DPS increase, they would need to be doing 8,000 DPS (10% of 8,000 DPS is 800 DPS).

Semantics is important when discussing math and theorycraft. If you told us the DRG in question had an increase of 800 damage (not DPS), it would be more believable. 800 additional damage divided by (pre-AST-buff duration of) 15s of Balance leads to a DPS increase of approximately 53.3. This value feels much more reasonable in a time period when players were still learning their rotations and gearing up for content at the beginning of HW.

Clarity is important when discussing these sort of variables in a theoretical environment. It's also why I take Tato's theorycraft earlier in the thread about increasing BLM GCDs via Arrow with a grain of salt because there's no way to quantify the amount of additional damage they're actually doing despite getting additional GCDs. BLMs are still mostly constrained to how quickly they can regenerate MP which is tied to Umbral Ice which is also tied to server ticks (similar to how DoTs are constrained to server ticks as well). They aren't as limited as SMNs but still have that small gap where they won't be able to make much use of Arrow. Also, Tato was comparing the GCD reduction on a single player versus a GCD reduction to the raid from Selene over the course of the same which again is another variable difficult to quantify because raid composition is different from group to group. It's just important to point out because that BLM w/ Arrow needs to contribute more DPS than the raid DPS added by having that many GCDs go off.

I hope you understand what I'm trying to point out and can see how it might avoid conflicts later down the line.
I'll add to that the fact that having to dodge lowers how effective the Arrow card is. The results of comparing Arrow to Selene were not to be taken as a final argument. I honestly believe that a BLM can add more DPS in that many GCDs than the group wold simply because they're the job that benefits the most from attack speed due to resource refresh. My calculation could have been adjusted in several ways, and I could argue that I could throw those balances around the party and add those GCDs. Anyway, theorycraft is just theory and can only show ideal situations. Fights change that a lot.