Quote Originally Posted by Ghishlain View Post
Theorycrafting exact DPS contribution via cards is very difficult to quantify because of the massive amounts of variables you have to consider when applying cards. Here's the list of things to consider:
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Given how badly I fudged up the MP efficiency theorycraft which has a lot less variables associated with it, probably not something I'll personally try for a while. lol. Though I commend anyone who wants to take a crack at it because it'll be worth the read.
It's impossible, in my opinion, to get satisfactory results by using only theorycraft. What we can do is test DPS output for different jobs in a dummy, to get a "best case scenario" number, and then estimate an average DPS increase by comparing those numbers with what those jobs do in actual fights. We could do some 2 minute simulation runs in a dummy with a MNK, for example; then, run others while throwing a single Balance on him/her and compare the DPS increase. Then take that MNK to a fight like Ravana EX or A1S, set the parsers to give us numbers every 2 minutes (I play on PS4, but I believe this is possible), and see how they do with no cards. We can see the percentage of DPS they "lost" in relation to their dummy numbers and estimate how much more DPS they'd do with a card. It won't give us an exact number, but it's a start.