
Originally Posted by
Mibgestalt
Probably that, and I mean this with all due respect, your spell choices don't correlate to how fights are healed in practice.
Astrologians cast a ton of Helios on that fight specifically. Like... when are you realistically able to just let CU and Medica II and Aspected Helios slowly heal everyone up in actual practice, with no overhealing whatsoever? It doesn't happen.
You have a mana-free heal, Collective Unconsciousness, account for like 280,000 raidhealing in that fight for Astrologian. The most I have seen it account for on ANY log is like 90k, and that is RARE. Assize almost always beats it, because HoTs overheal way more by design. Hell, Asylum almost always beats it by a sizeable margin in terms of effective healing, because it's so much easier to use effectively. And because when CU is used to mitigate, you rarely have the luxury of waiting for it to tick everyone up, regardless of how powerful it is. Then, there's things like how Cure III comes through in spades MP-wise when it's being compared to Helios, and it's often a WHMs second most effective heal on that fight (behind Medica II HoT).
Seriously, look at a log, and look how far off the spell choice division is in reality to how you've chosen it. There are a lot of other factors that make it highly inaccurate, but this is the biggest one.
TLDR; your model ignores time. It's an MP efficiency test, that ignores constraints of time and burst. In any situation where you get to sit and wait for Aspected Helios or Medica II to heal all raid damage, are you really going to have MP problems?