Agree with this! The real "problem" with AST is not the class. It is that it is more difficult to just jump in and start healing with, as it doesn't have as many tools as WHM or SCH. So you have to be a halfway decent healer to do well with AST.



I don't think they have fewer tools to heal with, all 3 healers share the basic spells needed in this game to heal well.
I agree with your other point though. Having played all 3 healer jobs in Savage (even Noct. AST), I can say the reason that I think people cry about AST is that it is a little more difficult to play. Not because they don't have the tools, but because they have fewer emergency options, meaning you really have to be on point with your healing. Having fewer margins for error doesn't mean a job needs tweaking, it just means the player has to be exceptionally skilled at what they're doing. Pair this with them having stricter MP management, it just boils down to 'you have to be good to do well with a job like AST'. There's nothing wrong with one job being slightly more complex to play than another.
Thank you for saying that! This point has been made in several other threads, but people don't seem to give it any credit. DRK, MCH and AST are harder to play than the previous jobs (DRK has a two resource management system that must be mastered for optimal performance, and MCH has a very complex proc system that needs to me managed very efficiently to maximize DPS output), and the fact that you need to be level 50 to unlock them is not accidental. So, yeah, playing AST requires skill; it's a very proactive healer with a toolkit that seems reactive, so you need to burn a feel cooldowns do reach the same AoE healing output as a WHM. You have to use Nocturnal Shields, Collective Unconscious and Disable to mitigate as much damage as possible, because you won't be able to burst AoE heal like WHMs can with a Cure III. That's not a problem, because you'll be paired with either a WHM or a SCH, who can do that. Pairing AST/WHM is the safest healing option, but it lowers overall DPS; AST/SCH is riskier, but you get high DPS output and utility. WHM/SCH is a balanced choice, and in almost all games I've played balance is usually easier for progression or for beginners. I have absolutely no idea what generated this hate, since this is no different than what we see in other games. Playing AST is a way of gambling. It's supposed to be.I don't think they have fewer tools to heal with, all 3 healers share the basic spells needed in this game to heal well.
I agree with your other point though. Having played all 3 healer jobs in Savage (even Noct. AST), I can say the reason that I think people cry about AST is that it is a little more difficult to play. Not because they don't have the tools, but because they have fewer emergency options, meaning you really have to be on point with your healing. Having fewer margins for error doesn't mean a job needs tweaking, it just means the player has to be exceptionally skilled at what they're doing. Pair this with them having stricter MP management, it just boils down to 'you have to be good to do well with a job like AST'. There's nothing wrong with one job being slightly more complex to play than another.

Things I notice from AST:I don't think they have fewer tools to heal with, all 3 healers share the basic spells needed in this game to heal well.
I agree with your other point though. Having played all 3 healer jobs in Savage (even Noct. AST), I can say the reason that I think people cry about AST is that it is a little more difficult to play. Not because they don't have the tools, but because they have fewer emergency options, meaning you really have to be on point with your healing. Having fewer margins for error doesn't mean a job needs tweaking, it just means the player has to be exceptionally skilled at what they're doing. Pair this with them having stricter MP management, it just boils down to 'you have to be good to do well with a job like AST'. There's nothing wrong with one job being slightly more complex to play than another.
Assize/Indomitability vs CU/Lightspeed/CO: none of them give instant healing off the global cooldown. Assize/Indomitability are ridiculously easy tools to use, instant and off global cooldown while the worth is about the same if not lower for their AST counterparts when used by average players. That alone doesn't help. Pretty much parallels what you said on 'emergency heals'.
Luminiferous Aether vs Shroud/Fairy: LA can't be used as an 'oh shit'/afterthought while Shroud can and a SCH should generally never care about hate anyway.
CO/TD: Combos combos combos and all over time too. SCH and WHM had much more straight-forward uses of their buttons when combined and I personally feel they don't need nearly as much thought about what buttons to use together like an AST does (given that TD and CO are worthless alone by default). Combine that with a mindset where you generally use a button according to the situation and I can tell why people feel a little freaked out when they have to press 2-3 cooldowns together at regular intervals.
And of course there's more: higher cooldowns, multi-purpose tools, needing to know other jobs and watching their buffs to really get the most out of your cards. There's a lot they can do to make the job more attractive and 'easier' to play, but straight up buffs to the job as a whole? Please no. Most people don't even know the true worth that some cooldowns bring regardless of skill levels, let's wait and see the 3.2 meta first and at most bring Nocturnal's choices on par with Diurnal's.
Oh, and I repeat: 14k mana, 2 non-buffed / 1 extended Ewer, non-CO extended, on a 12 minute fight(? not sure what length I measured it on) or so while using LA+CO on cooldown is pretty much on par with using Assize and Shroud on cooldown. If you don't get that Ewer, use the other cards instead and don't use damage spells. WHM and AST are dangerously close in mana if you give yourself the opportunity to.
Last edited by AzureFlare; 12-05-2015 at 04:49 AM.
I should have been more specific here. What I really meant was, because of the card abilities, you have less space for "extras". No Virus, no Eye for an Eye, no Stoneskin. WHM has an instant group heal, as does SCH, without having to use a cooldown. WHM gets two large instant heals, SCH gets however many as stacks they have, whereas AST gets one. Does this make or break healing? Definitely not. It is just one of the things that makes AST a little different than the others, which people newer to healing may struggle with. It also allows less room for big errors in the group because you can't blow three stacks of Lustrate on the tank, etc.
This doesn't mean that AST is bad, needs revision, etc. Classes are different and not everyone will excel with AST.
@Alisane
ASTs have Stoneskin, and the potency is the same. The casting time is longer, though.
Duuuhh, everyone has Stoneskin! What was I thinking? Guess my morning brain just lumped the cross-class skills together since AST doesn't get any of the Arcanist ones. Sorry about that!
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